Let's for a moment, ignore the whole duo of negativity thing, because all I'm looking for now is to make the game more fun. And yes, this is another post about EDH. Well, Elder Dragon Hexlander, as the topic says. The rough rules for that other game are: Commander + 99 singletons + color identity + 40 life + ban list = Commander.
With that out of the way, I'd like to propose the following for Hex. Yes, we've already built decks, and turns out it's as fun if not more fun than current standard, even with incorrect life totals to start and a nowhere near as deep card pool. The rules have been adjusted due to the latter, though the former is a sticking point. Below are the current rules, below that are ideal rules.
Current EDH(exlander) Rules:
A Sizeable Competitive Edge Case We Discovered While Playing:
Guys, right now, you're on the record in previous Q&As as saying anything goes is a format available in the game. From the HEX Kickstarter Q&A:
Now, I'm not like super pissed or anything, but we're talking about a format from That Other Game that had the following effects:
With that out of the way, I'd like to propose the following for Hex. Yes, we've already built decks, and turns out it's as fun if not more fun than current standard, even with incorrect life totals to start and a nowhere near as deep card pool. The rules have been adjusted due to the latter, though the former is a sticking point. Below are the current rules, below that are ideal rules.
Current EDH(exlander) Rules:
- Players must build their decks around their Champion. Their champion gives their color identity.
- Uzzu, The Bonewalker is all five colors for the purpose of limited depth.
- Life total is dictated by Champion.
- Uzzu, The Bonewalker is all five colors for the purpose of limited depth.
- PVP Cards only.
- Decks are 75 cards.
- Every card is a singleton, except basic shards. That meaning, you get one of each.
- We have an expectation that after 1-2 more sets, if the ideal framework is not met, that 99 card decks will be viable based on the previous releases.
- We have an expectation that after 1-2 more sets, if the ideal framework is not met, that 99 card decks will be viable based on the previous releases.
- Every card is a singleton, except basic shards. That meaning, you get one of each.
- Only one of each gem may be used in a deck.
- Subtle Striker
- ...
- Players must build their decks around a Mercenary or Champion. These choices give color identity.
- Uzzu, The Bonewalker is all five colors for the purpose of limited depth.
- Life total is 50, as according to game type.
- Uzzu, The Bonewalker is all five colors for the purpose of limited depth.
- PVP & PVE Cards are available.
- Decks are 99 cards.
- Every card is a singleton, except basic shards. That meaning, you get one of each.
- Every card is a singleton, except basic shards. That meaning, you get one of each.
- Only one of each gem may be used in a deck.
- Subtle Striker
- ...
A Sizeable Competitive Edge Case We Discovered While Playing:
- Merciless Culler's ability doesn't go on the stack. I know a number of stack effects were removed in an update like 8 months ago or something, but this is a huge one that isn't all that edge case. Effects that force the loss of something should 100% have the chance to be responded to. It actually hurts this format because you're playing such huge swingy fatties and lots of actions. By not being able to respond to the effect (with say, an action that creates a dude or a creature ability), you're really hurting high level play. I'm not saying EVERY CITP effect needs to be looked at, but ones where a loss of property is taking place, they should really go on the stack as expected.
Guys, right now, you're on the record in previous Q&As as saying anything goes is a format available in the game. From the HEX Kickstarter Q&A:
Now, I'm not like super pissed or anything, but we're talking about a format from That Other Game that had the following effects:
- Single-handedly revitalized casual play among competitive players
- Stabilized THE ENTIRE ECONOMY FOR THE ENTIRE GAME
- Created a use for all the cards that would typically be thrown in a dumpster
- Gave literally everybody with a reasonably sized collection a ton of things to do during downtime.
- Brought Spikes together with the other Three Types for fun.
- I repeat, Spikes and "Everyone Else" - FOR FUN
- I repeat, Spikes and "Everyone Else" - FOR FUN
- A toggle on "Challenge" to amend the following rules:
- PVE Cards are OK.
- One of each card in a deck besides basic shards.
- Life Total of champion health +30.
- A, currently, one card ban list.
- A check to make sure that the deck is 99 cards.
Now ridicule me for trying to make casual play worthwhile. - PVE Cards are OK.
The post was edited 1 time, last by schild ().