So with this Hex 2 'suggested announcement' effectively what it is... Cory mentions "Focus on PVE" and even worryingly "Even if we have to change the core gaming system." Not sure what is meant by that but why couldn't Hex keep the magic the gathering inspired mechanics? Also that... Issue was settled and Hex managed to keep their rules and just change a keyword and all champion's health. But I hope to see PVE create more pve exclusive cards and focus on unique talents and powers. With Warlock and Rogue being only things left not sure how they'd work also "We can't afford PVE cuz everyone beats it faster then it takes to make them." I'm not sure that 90% of PVErs when game was more active beaten the core plot of each AZ on day 1 or 7 after release... I certainly couldn't... I have a few ideas but Warlock seems all over the place not sure how it can be 'unified' maybe each Warlock summons a unique type of undead? Maybe Humans Orcs and Coyotles summon spirits, Elves plants, Shin'hare and necrotic zombies and Vennen and Dwarves don't summon but instead siphon life? For Rogue I wouldn't have a very good ideas...
Lore Hound: Self Proclaimed Expert to Hex Lore (and right 80% of time with theories)
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