Welcome to a round up of the week. We have HEX Mondays, New Immortal offerings, Merry Melee ROIDS, and more:
hextcg.com/friday-update-roidy-set-go/
hextcg.com/friday-update-roidy-set-go/
Raptos wrote:
Today's update is.....Better than silence I guess. I'm a bit mad that there was nothing added about things actively being worked on for the game, just a piggy back from last week to be honest. Better than silence but not by much TBH.
Plotynus wrote:
This is what remains of Hex Staff? Difficult to launch a new game, even improve this one, with such a short staff (and most of them are non-devs).
Erukk wrote:
Unless Cory can pull more rabbits out of his hat, it was always more than likely that Hex was going to stay and remain dead. I more than want Hex to live and grow again, but after so so long, i really can't think bring myself up to being optimistic.Plotynus wrote:
This is what remains of Hex Staff? Difficult to launch a new game, even improve this one, with such a short staff (and most of them are non-devs).
Hope for the best, but always prepare for the worst.
Plotynus wrote:
Indirect communication as it is, but:
- HEXPrincessCory
- HEXBen
- HEXSquiddy
- HEXMattHyra
- DasEvil
- Dinotropia
- KingGabriel
This is what remains of Hex Staff? Difficult to launch a new game, even improve this one, with such a short staff (and most of them are non-devs).
Draknos wrote:
"Members of the team" doesn't necessarily mean "the entire team" (and the update last week only specified "some of the dev team"). There are at least that many people on staff, probably more, but I don't know how many there actually are either.Plotynus wrote:
Indirect communication as it is, but:
- HEXPrincessCory
- HEXBen
- HEXSquiddy
- HEXMattHyra
- DasEvil
- Dinotropia
- KingGabriel
This is what remains of Hex Staff? Difficult to launch a new game, even improve this one, with such a short staff (and most of them are non-devs).