So when everyone was active I've run into some issues... A lot of people do NOT RECOGNIZE the five mini factions of Hex. These have been supported up to Doombringer the last set ever but seemingly is getting killed off entirely or mutated... (that kinda ticks me off in general) You do not... I repeat DO NOT make up five factions post weekly about their affairs have consistent art and mechanics and lore then kill em all off after 500 cards based off them.. Just HELL no. You Hex Entertainment/ The Hex Team Cory Jones and employees made five factions each with their own lifestyles motivations and heavy implication on being around for years (four of these are species/ideologies/religions The Pack are just steampunk psychopaths and couldn't have been around for that long) if not decades just not been in the move to 'make a move' on anything in particular till Hogarth tricked everyone into coming into a tournament where he'd use their energy for whatever.
So now then you wanna revive Hex? I support that. You wanna reset the lore? I can live with that perfectly understandable. What I can't accept without constant grumblings is the implication Doombringer and Dead of Winter is suggesting. That each of the five factions are evolving or are totally destroyed.
Destroyed: The Luminaries went from holy warriors to insane serial killer sadists who use the gore of their victims to make hellspawn candles. (technically only two cards are actually doing this but The High Priestess became evil...)
Evolving: The Pack Locke went utterly batcrap insane(er) when his best friend blew up and now he has an army of zombie gnolls animated by gatorade.
Blightbark Citadel: Their either evolving or been totally annihilated due to their castle blowing up.
Merry Caravan: One of their leaders has fallen into depression due to the murder of Puck
Annoyingly the ONLY faction I will never try cuz they freak the hell out of me (yes the void is creepier then plant zombies) is UNHARMED ENTIRELY. Every other faction been horribly scarred or tottally annihilated by Frost Ring Arena yet the freaky as sin and pure evil Void is save and nothing happened to their leaders?! That is really irritating... You make all these cards and lore for five factions then one gets blown up, two are driven insane with grieve or magically forced corruption, one of the fourth leaders is struck down leading to why the earlier one was blown up. But the fifth is perfectly unharmed are you KIDDING ME?! Then THEN we summon a massive army of utterly unkillable orbs of doom born from Hexing Gems with implication that everyone is totally screwed.
I repeat Hex. You do not make over 50 or more cards to support five factions across three sets then kill em all off. In my personal opinion you guys should officially mark these five factions. If you want I will personally dig through all three sets make a list of every single card that is of the five factions and you guys just tag all them with a keyword to easily distinguish them. I don't mean tagging actions or constants just the troops.
Also another thing is. Necrotics what the hell are you doing with them?! Your ALL OVER DA PLACE. set 1 they were unapologetically pure evil jerkwads. Then we establish humans started the war Necrotic Escalated it. Fine that's fine and dandy. Now you got a cult and a signature ability they seemingly invented you never brought up again, you got Iddi with her gems as EYEBALLS how the hell do they look like eyeballs? Why the hell should a necrotic carve gems to look like actual friggen eyeballs? It's like she implanted a human eyeball into her gem which is just messed up even for zombie. necromancer morticians. Then you kinda made em anti villains which I can live with but now your just saying their evil jerks...
I support you guys wanting to bring Hex back but ignoring the five factions and killing everybody is kind of annoying.
So now then you wanna revive Hex? I support that. You wanna reset the lore? I can live with that perfectly understandable. What I can't accept without constant grumblings is the implication Doombringer and Dead of Winter is suggesting. That each of the five factions are evolving or are totally destroyed.
Destroyed: The Luminaries went from holy warriors to insane serial killer sadists who use the gore of their victims to make hellspawn candles. (technically only two cards are actually doing this but The High Priestess became evil...)
Evolving: The Pack Locke went utterly batcrap insane(er) when his best friend blew up and now he has an army of zombie gnolls animated by gatorade.
Blightbark Citadel: Their either evolving or been totally annihilated due to their castle blowing up.
Merry Caravan: One of their leaders has fallen into depression due to the murder of Puck
Annoyingly the ONLY faction I will never try cuz they freak the hell out of me (yes the void is creepier then plant zombies) is UNHARMED ENTIRELY. Every other faction been horribly scarred or tottally annihilated by Frost Ring Arena yet the freaky as sin and pure evil Void is save and nothing happened to their leaders?! That is really irritating... You make all these cards and lore for five factions then one gets blown up, two are driven insane with grieve or magically forced corruption, one of the fourth leaders is struck down leading to why the earlier one was blown up. But the fifth is perfectly unharmed are you KIDDING ME?! Then THEN we summon a massive army of utterly unkillable orbs of doom born from Hexing Gems with implication that everyone is totally screwed.
I repeat Hex. You do not make over 50 or more cards to support five factions across three sets then kill em all off. In my personal opinion you guys should officially mark these five factions. If you want I will personally dig through all three sets make a list of every single card that is of the five factions and you guys just tag all them with a keyword to easily distinguish them. I don't mean tagging actions or constants just the troops.
Also another thing is. Necrotics what the hell are you doing with them?! Your ALL OVER DA PLACE. set 1 they were unapologetically pure evil jerkwads. Then we establish humans started the war Necrotic Escalated it. Fine that's fine and dandy. Now you got a cult and a signature ability they seemingly invented you never brought up again, you got Iddi with her gems as EYEBALLS how the hell do they look like eyeballs? Why the hell should a necrotic carve gems to look like actual friggen eyeballs? It's like she implanted a human eyeball into her gem which is just messed up even for zombie. necromancer morticians. Then you kinda made em anti villains which I can live with but now your just saying their evil jerks...
I support you guys wanting to bring Hex back but ignoring the five factions and killing everybody is kind of annoying.
Lore Hound: Self Proclaimed Expert to Hex Lore (and right 80% of time with theories)