Friday Update - Difficult Dreams

    • Plotynus wrote:

      Wolzarg wrote:

      Plotynus wrote:

      sindharin wrote:

      Just a little suggestion of what can be done in the short-term to attract some new players:

      When I stopped playing Hex and and got into Pokémon online I noticed an interesting format that they have called Theme deck. I realised after trying it that it is an awesome intro into a TCG for PVP players. It is a format for players to enter with only pre-constructed decks - levelling the playing fields dramatically. Check it out.
      Since HEX already created pre-constructued decks in the store, why not just implement pre-constructed ladder and tournaments also.

      Should be a quick and easy win. I definitely believe it works as a format. I was able to get into pokemon quickly and after about a month of Theme format, enter the upper echelons of Standard constructed play.
      They have this for PS4 players but never implemented it for PC ones. Such a shame, as I think it's a great idea.
      Can verify i enjoy the fairness of that format a lot and it doesn't stop some people from buying multiple if not all theme decks so it certainly doesn't kill your income either. That said it would pretty much require their to be new decks made for every set for there to be enough rock paper scissors in the format.
      Well... it's a TCG game, there should be people qualified in the staff for that. If they have issued creating 4/5 starter decks per set just shut down everything.
      (Or, you know, if you have a community, maybe even some people might help you do it for some plat and the love to help the game...)
      Dont split up the low population hex has over even more formats. That way you are just making the chance to start a tournament lower and lower.
      Didnt they had set 10 ready with only the art that needed to be done???? Cant they release it with temporal art since they are gonna work on a new version
      anyway?
    • Haven't posted in a long while,

      but I want to thank Cory for the honest words.

      I really, really love HEX and will be back once you guys have another go.

      On a side note, I think even the game as it is now could be resuscitated with a well-targeted, well-copywritten online ad campaign. A relaunch, so to speak. There are 7B people on this planet, I'm sure a hundred whales can be hunted to keep the place up and running. And at our previous peaks, we had sufficient players to keep queues firing in a comfortable manner. And if we need to have bots temporarily filling the queues as a stopgap, it wouldn't hurt anyone.

      I'll try to remember to login next Monday!
    • Damn, first of all welcome back Cory, long time no see you, really glad to see you didn't give up Hex, seeing your message made me want to play a game again, on of the things I noticed tough is that even tough i am winning in constructed ranked left and right (has I should since i am a ex-cosmic player with cosmic showdown experience)
      It is taking me too long to climb these is mainly due to 3 issues:
      1st issue, there is not enough players playing the game (this is new time could be resolved with new updates inviting new players).

      2nd issue ,we have been on doombringer so long ( about to hit 3 years probably) that the meta just feels stale and there is nothing new to see, with the same broken decks still being broken and with no counterplay, leaving the game in this set was a huge mistake has there is nothimg more to see in the ranked ladder, this can be resolved by having a new set launched, since that would mean some sets would rotate out and the game would be looking new again

      3rd issue, it doesn't feel rewarding winning in a row like it was before, i remember clearly that when you won alot before you could gain up to 5 stars, ofc if you also lose alot you would end up loing up to 3 stars(someone correct me if i am wrong) now with the current system you win and only gain 2 stars and you lose you lose 1 star, you will eventually climb ofc but it makes it painfully slow, i really hope they bring the old system back and rewards players who win alot and not just the players who win alot in cosmic
    • My biggest issue right now is that the game is horribly unstable. I never used to have crashes, but now the game locks up every 15 minutes or so at worst. No amount of changes matter in the future, if the servers are not up to scratch. HEX is still an amazing game (it is all coming back to me how uniquely perfect this game used to be), but if it's literally unplayable, there is no hope. Fix your server problems! I haven't changed anything and I used to have smooth-as-silk experience before, so it's something on your end. Goddamn I missed this game.
    • I'm going to say two words, and it's the same two words I've been saying since I met you 5 years ago, Cory:

      PROJECT. MANAGEMENT.

      You don't have any. You need it. You always needed it. You have designers. You have (adequate but not great, sorry) programmers. You don't have anyone who knows how to run a project, end to end, and keep it on task. Version control. Agile development. Better management of business process and communication. All of it, across the board, you guys have always lacked. Nobody has ever doubted your passion. Any of you. But you don't have, never had, and don't seem to see the merits of, proper controls to help you steer the ship.

      I say this as someone who has been a director, a project manager, and process lead, an analyst, someone who has actually worked directly with your actual testing department, someone who worked for a game company from pre-alpha to eventual financial failure of a major unreleased MMO, and someone who has been actively involved with this company and several others in the industry over the years, through good times and bad. I always loved you guys. You had a lot of heart. What you didn't have was experience. You said it yourself at the beginning - you're not video game developers. But you didn't take that to heart enough. You didn't learn the lessons you needed to from that. You didn't find people who knew enough about how to run that kind of company and make it successful, you just forged ahead and relied on your passion and your vision to make it happen. "Bungie Magic" at its absolute worst, its most devastating.

      I get that stuff happens behind the scenes that we never see. I get that some decisions were forced by things like time constraints, money constraints, pressure from Hasbro you'll never be able to talk about, and other things I haven't thought of. But even among all that, I'm betting pretty heavily that there are things you could have done, that you didn't, or didn't even know about, because you didn't have someone asking the right questions.

      Learn from that. Grow from that. Build project management into your entire corporate structure going forward. Because without it, you're doomed to ultimately repeat the same failures. And NOBODY wants that. The people who hate you, they hate you because they loved you. It was never personal. It was passion for them, the same as it is for you. Do it right this time. Win them back. Don't hate yourself. Don't let the setbacks get you down. Just learn from it. Improve from it. Be better. We'll follow (though not until you prove yourself this time, sorry).

      Best of luck to you. I truly hope you find a way to make it work. There's nothing I'd love to see more than a resurrected and successful Hex. It's still the best card game I've ever played. So good, that no other card game is even worth trying anymore. I love it that much. Even though I haven't played in nearly 3 years, it's still the best card game ever. I'd still come back. That's how strong your vision was. Now you just need the foundation and the technical acumen to make it a proper reality.
      --ossuary

      "Love all, trust a few, do wrong to none."
      - Shakespeare, All's Well That Ends Well