I was talking with reeplay about this, the game has taken too much a scattershot approach trying to please everybody and in the process diluted the playerbase over too many formats.
These are all the "Queues" in hex:
FRA
Campaign,
Siege
Sealed Gauntlet
Ranked
Draft 0 wins,
Draft 1 win,
Draft 2 wins,
Evo 0 wins,
Evo 1 or 2 wins,
Evo 3 or 4 wins,
Merry Melee
Immortal
The playerbase is not big enough to support that many queues, and frankly, has never been. The problem is that Joe Schmoe ps4 player comes in and queues up for evo and doesn't find a match, which then makes him give up and not try again, and even leave the game. This has to stop, and stop now.
At bare minimum, sealed gauntlet and immortal must be culled asap, nobody plays them and we don't even want people trying to queue for them and think "forget this." Reeplay also suggested that draft should not pair on wins anymore. I think this is an acceptable approach for the time being, so that at least it fires more often and people can play a game when they want. Let's do it Cory!
These are all the "Queues" in hex:
FRA
Campaign,
Siege
Sealed Gauntlet
Ranked
Draft 0 wins,
Draft 1 win,
Draft 2 wins,
Evo 0 wins,
Evo 1 or 2 wins,
Evo 3 or 4 wins,
Merry Melee
Immortal
The playerbase is not big enough to support that many queues, and frankly, has never been. The problem is that Joe Schmoe ps4 player comes in and queues up for evo and doesn't find a match, which then makes him give up and not try again, and even leave the game. This has to stop, and stop now.
At bare minimum, sealed gauntlet and immortal must be culled asap, nobody plays them and we don't even want people trying to queue for them and think "forget this." Reeplay also suggested that draft should not pair on wins anymore. I think this is an acceptable approach for the time being, so that at least it fires more often and people can play a game when they want. Let's do it Cory!