So, first we had a system that earned you 15 sacks for every win, which I thought was great.

However, it was also a design flaw opening up a hole in the maze that could be used to farm sacks using the so-called suicide sieges. That hole in the maze has been closed with the new system. Makes a lot of sense to me.

The thing is, currently wins from cheaper keeps do not bring in significant sacks. 1 sack for 1000g is not a lot. The keep has to win several times for that to even become 2 sacks. Let's face it: most of the keeps will always be put up for 1000g since that is the cheapest amount. It is offset by earning twice as many sacks per hour now. So in total the amount of sacks that you win is still going to be reasonable most of the time, maybe just a little less. What it is however lacking now is a feelgood experience from winning. It really doesn't matter that much if your 1000g siege wins a couple of times or not at all, the amount of sacks stays mostly the same.

What i'm proposing is very simple: reward a win! Add 1 sack extra to earn per hour rate after every win. If my keep beats an attacker after 12 hours it will earn 3 more sacks at hour 13 instead of 2. If it wins again at hour 20 it will then earn 4 more sacks at hour 21.

Obviously there may be some figures involved relating to caps and whether the initial hour rate should go back to 1 when wins add +1 to the hour rate. I'll leave those figures up to you as you know exactly what you have intended should be the average speed in which you wish to give out Siege Sacks and I don't. But if it fits I'd request to implement it this way to enhance the experience.

However, it was also a design flaw opening up a hole in the maze that could be used to farm sacks using the so-called suicide sieges. That hole in the maze has been closed with the new system. Makes a lot of sense to me.

The thing is, currently wins from cheaper keeps do not bring in significant sacks. 1 sack for 1000g is not a lot. The keep has to win several times for that to even become 2 sacks. Let's face it: most of the keeps will always be put up for 1000g since that is the cheapest amount. It is offset by earning twice as many sacks per hour now. So in total the amount of sacks that you win is still going to be reasonable most of the time, maybe just a little less. What it is however lacking now is a feelgood experience from winning. It really doesn't matter that much if your 1000g siege wins a couple of times or not at all, the amount of sacks stays mostly the same.

What i'm proposing is very simple: reward a win! Add 1 sack extra to earn per hour rate after every win. If my keep beats an attacker after 12 hours it will earn 3 more sacks at hour 13 instead of 2. If it wins again at hour 20 it will then earn 4 more sacks at hour 21.

Obviously there may be some figures involved relating to caps and whether the initial hour rate should go back to 1 when wins add +1 to the hour rate. I'll leave those figures up to you as you know exactly what you have intended should be the average speed in which you wish to give out Siege Sacks and I don't. But if it fits I'd request to implement it this way to enhance the experience.

*"Ignorant beliefs are stains upon the mind."*