I want siege to be a fun mode. I still think it can be one. I'm not on the "this format sucks" train. I think Siege can be great with a few twists. Some were already suggested, some others don't. Let's do this:
The whole idea: Start to shift towards a system where Siege Sacks are the main chase item and not plat/gold. Allowing to create a nice experience for new users, and having the chance for old users to enjoy this.
Short term (and I suspect: not so complex to implement).
- Allow to create "free" (1 gold entry) sieges. With this kind of sieges, the idea is just to have a "free" constant way for players to play different PvE contents. This will also encourage defenders to create different kind of sieges. As Siege Sacks are being harvested, the fact that you'll have little gold on it, it's really not an issue. Also, this leave "paid" sieges for hardcore users, which I'm ok with AS LONG as there are free versions around.
- Allow PvE / Immortal cards and equip for attackers. Obvious one. The disbalance between the AI and player will have to be adjusted from other side. But for me, having a to play with Standard cards against PvE cards is unfun. And more if I have to pay for it. I just don't want to. Maybe a different way to fix this advantage if by letting sieges have passive powers and cards from the beginning (this will also create a nice secondary market), but this is for the long term list. And an active ban list for 0 turn kills for attackers.
- Give siege sacks for winning 1 or 2 encounters. This idea was given by @NicoSharp. I'll just copy it here. Remove the bad feeling of winning 2 encounters and losing the third one. Give some partial siege sacks for it. Siege sacks are not tradeable, siege packs and content are not tradeable. You have people creating sieges with shards to farm them. Let's change this by the positive.
Long term:
- "Custom" sieges with passive powers and cards. Imagine that through siege sacks or platinum you can buy passive power champions for your sieges, or slots for cards, or even more slots for other decks. There you have a good way to monetize this game. This will also help the imbalance between attackers and defenders.
- HXE created sieges with this in mind. Having the chance to use passive powers and cards, maybe Hex could create Sieges with different tematics sides that people can challenge in. Allowing new players to try easy sieges (PS4 players included) and with more complex sieges for experienced users. It's like having the chance of having a quick way to post mini-dungeons...
- Allow users to use their Campaign Characters for attack. This is a difficult one, because most of the 0 turn kills use the skills of the champions. But it's a good way for people to have a sense of progression with their characters. Again, use bans and nerf if necessary, but I would start from a higher point (PvE cards) instead of a lower one (only standard).
The whole idea: Start to shift towards a system where Siege Sacks are the main chase item and not plat/gold. Allowing to create a nice experience for new users, and having the chance for old users to enjoy this.
Short term (and I suspect: not so complex to implement).
- Allow to create "free" (1 gold entry) sieges. With this kind of sieges, the idea is just to have a "free" constant way for players to play different PvE contents. This will also encourage defenders to create different kind of sieges. As Siege Sacks are being harvested, the fact that you'll have little gold on it, it's really not an issue. Also, this leave "paid" sieges for hardcore users, which I'm ok with AS LONG as there are free versions around.
- Allow PvE / Immortal cards and equip for attackers. Obvious one. The disbalance between the AI and player will have to be adjusted from other side. But for me, having a to play with Standard cards against PvE cards is unfun. And more if I have to pay for it. I just don't want to. Maybe a different way to fix this advantage if by letting sieges have passive powers and cards from the beginning (this will also create a nice secondary market), but this is for the long term list. And an active ban list for 0 turn kills for attackers.
- Give siege sacks for winning 1 or 2 encounters. This idea was given by @NicoSharp. I'll just copy it here. Remove the bad feeling of winning 2 encounters and losing the third one. Give some partial siege sacks for it. Siege sacks are not tradeable, siege packs and content are not tradeable. You have people creating sieges with shards to farm them. Let's change this by the positive.
Long term:
- "Custom" sieges with passive powers and cards. Imagine that through siege sacks or platinum you can buy passive power champions for your sieges, or slots for cards, or even more slots for other decks. There you have a good way to monetize this game. This will also help the imbalance between attackers and defenders.
- HXE created sieges with this in mind. Having the chance to use passive powers and cards, maybe Hex could create Sieges with different tematics sides that people can challenge in. Allowing new players to try easy sieges (PS4 players included) and with more complex sieges for experienced users. It's like having the chance of having a quick way to post mini-dungeons...
- Allow users to use their Campaign Characters for attack. This is a difficult one, because most of the 0 turn kills use the skills of the champions. But it's a good way for people to have a sense of progression with their characters. Again, use bans and nerf if necessary, but I would start from a higher point (PvE cards) instead of a lower one (only standard).
Twitter: @Plotynus