So I don't know if this is how it is supposed to work so I want to ask. Sadly there is no other action that I can use for comparisson as Dogpile is the first action that tries to utilize Crush on a damage spell as a mechanic.
So if you play dogpile on a troop, there are some different scenarious that can happen:
Dogpile resolves deals damage you get gnolls if the troop had less than 5![[DEFENSE]](https://forums.hextcg.com/wcf/images/smilies/Defense-Icon-18px.png)
Your opponent kills/sacrifices his own troop --> Dogpile fizzles
Your opponent bounces/transforms/removes the troop from the game --> Dogpile fizzles.
Now my question is, especially if this is a test and you want to continue developing actions like this: Is this how it is supposed to work? Or should dogpile rather give you 5 gnolls if the troop gets removed in response as there is 5 excess damage standing?
So if you play dogpile on a troop, there are some different scenarious that can happen:
Dogpile resolves deals damage you get gnolls if the troop had less than 5
![[DEFENSE]](https://forums.hextcg.com/wcf/images/smilies/Defense-Icon-18px.png)
Your opponent kills/sacrifices his own troop --> Dogpile fizzles
Your opponent bounces/transforms/removes the troop from the game --> Dogpile fizzles.
Now my question is, especially if this is a test and you want to continue developing actions like this: Is this how it is supposed to work? Or should dogpile rather give you 5 gnolls if the troop gets removed in response as there is 5 excess damage standing?