The new prebuild decks are ridiculous, half of my collection is worthless now

    • Ossuary wrote:

      Aiming to make constructed decks both more accessible and more affordable is a noble intention. Ninja releasing them without any form of warning, and not even mentioning them in the patch notes, is a huge communication fail. Plain and simple. The articles should have been up a week ago, not AFTER the patch is already live.

      It's not the intent that is flawed, it's the execution.
      I think they just wanted to make is a nice surprise... :)
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    • Before patch collections was worth almost nothing. So even if the patch made your collection drop to half price you would have lost very very little.
      The only thing that can make our collections go up in value is if HEX get a lot of new players which I hope it get somehow.

      Now Cory just need to get all the Hollywood stars and cool youtupers to talk aboult how good a game HEX really is.

      Maybe we could even can get Jimquistion talk about different between stige in HEX and skin betting -
      and maybe how much he really love skin betting... Maybe lets not get Jimquistion.
    • 'Collections were worth almost nothing' versus 'card prices are way too high...I cant afford to buy cards'

      The secondary market was on an all time low. AH acts weird sometimes because of a mutlitude of reasons.

      And the price DOES matter. Somewhere I read that you probably couldnt have sold those cards for more than $25 anyways. Granted. Now you will hardly be able to sell those cards for more than $10. Prices and details matter. It is usually never 'just all the same anyways'.
    • Opalia wrote:

      Before patch collections was worth almost nothing. So even if the patch made your collection drop to half price you would have lost very very little.
      The only thing that can make our collections go up in value is if HEX get a lot of new players which I hope it get somehow.

      Now Cory just need to get all the Hollywood stars and cool youtupers to talk aboult how good a game HEX really is.

      Maybe we could even can get Jimquistion talk about different between stige in HEX and skin betting -
      and maybe how much he really love skin betting... Maybe lets not get Jimquistion.
      Yeah, maybe not getting Jimquisition to talk about a game that includes loot-boxes, betting, and other shenanigans if the intention is to make people join it. x)
    • I dunno, Jim's big issue seems to be the obfuscation of loot boxes in 'Triple Ayee' games. He seems to dislike companies asking for $60 and then nickel and dime-ing players for more money.

      Hex doesn't cut content to create DLC, in fact each Set release feels more like old fashioned Expansions; pay for a bunch of newly made content. The Auction House, broken as it may be, still let's players buy whatever parts of the game they want. So you can skip the 'loot box' packs all together if you want specific parts of the game.

      From comments he's made, he'd probably decline reviewing Hex (aside from no longer being a reviewer) because he doesn't have a deep knowledge of the genre. If he did, I think he'd point out how Hex's market place is a GOOD if not nearly perfect example of how to do 'Loot Box' economy correctly.

      After all, there's a reason MtG and Casinos are popular: if done correctly those mechanics can be fun.

      Done poorly and they are predatory.
    • Metronomy wrote:

      The secondary market was on an all time low. AH acts weird sometimes because of a mutlitude of reasons.
      Our two shops, HexPrimal and Battleshopper must not have gotten that memo.

      @Lunavi Good luck. I've been trying to convince HXE to get TotalBiscuit to make a review video of the game for the past 3 or so years. That guy doubled Faeria's playerbase in a month with a single "WTF is...?" video. And Faeria came out so much later than Hex.
    • Vroengard wrote:

      Metronomy wrote:

      The secondary market was on an all time low. AH acts weird sometimes because of a mutlitude of reasons.
      Our two shops, HexPrimal and Battleshopper must not have gotten that memo.
      @Lunavi Good luck. I've been trying to convince HXE to get TotalBiscuit to make a review video of the game for the past 3 or so years. That guy doubled Faeria's playerbase in a month with a single "WTF is...?" video. And Faeria came out so much later than Hex.
      Well..I dont want to strife too far away from topic. Card prices offered from other players were on all-time low. Lets say it this way (75 cents for a pack).
    • I came back to the game a couple of weeks ago after a decently sized break... And it looks like every new thing that the Hex team have been implementing recently is not only good in a vacuum for the health of the game, but more importantly, things that the community was asking.

      I don't want to go too far off topic here, and will probably develop my points in a more detailed feedback in the near future, but regarding that recent move, here is how I see it :

      1) Every player now has access to some decent base at a very reasonable price for their standard decks... Addressing the complaint regarding standard staples being too pricey (a complaint I definitely did not agree with btw, but well, enough people formulated it and Hex did a clear move to address it).
      => Success in making STD affordable for the mass, which in turns will lead to more STD activity (Bashes + Ladder), and more retention overall.

      2) Everybody already owning those cards took a hit in their collection "value", but what most seems not to take into account is that it's only a short term hit.
      => Indeed, I am pretty sure that this move will help more people join and stay on the game, which in turns, will increase the demand for Hex cards, and the small hit some staples just took, will, be vastly counterbalanced by the overall increase in demand for every other cards.

      3) Communication was lackluster, it's not that the players should know everything beforehand, but changes (good and bad) tend to be much more well received when people know it's coming... I'm not talking about the value point here, just feelings, and feelings matters, feelings are what makes people like, love, or be disgusted of a game.
      I'm pretty sure it was planned a long time ago internally, but the implementation of those decks just happened to be ready, so they decided to throw it in the patch as well, as a nice surprise for their players... That's... A very IT-ish way to do things, only focusing on the hard content, not on the style.^^
      => Communication is critical, and I think that it is an area of improvement for Hex.

      4) There's one common thing that EVERY player should care about, no matter whether they are PVP oriented, PVE oriented, Limited only players, or purely casual players... It doesn't matter, the only thing that benefit every single Hex player is more players coming... You don't care because all you want is AZ3 ? Wrong you do care, because more players means more returns for Hex, which will lead to a better/quicker AZ3... You don't care about standard at all and you only play limited ? More players means better and quicker matchmaking for you, so you should care as well.
      => What about you Wugga ? Well, I am pretty much only interested in highly competitive events with high prizes like the Invitational... And I already had all the legendaries so, maybe I'm on the loser's side this time, right ?... Wrong, because a larger playerbase and a more living STD will lead to a more healthy Hex, which will eventually leads to the implementation of some great Esport events, so I am winning as well, and I praise that.
      => That move will lead to more players, and players that will be more likely to stay... So that's definitely a win in my eyes.

      Cheers.
    • Lunavi wrote:

      Yeah, maybe not getting Jimquisition to talk about a game that includes loot-boxes, betting, and other shenanigans if the intention is to make people join it. x)
      Well Sterlingsson probably hates TCGs, pokemon and MTG alike.

      Packs after all are lootboxes in his sense. Just imagine is TCGs get restricted by laws due to all this lootbox shenanigans :P
    • Wuggalix wrote:

      I came back to the game a couple of weeks ago after a decently sized break... And it looks like every new thing that the Hex team have been implementing recently is not only good in a vacuum for the health of the game, but more importantly, things that the community was asking.

      I don't want to go too far off topic here, and will probably develop my points in a more detailed feedback in the near future, but regarding that recent move, here is how I see it :

      1) Every player now has access to some decent base at a very reasonable price for their standard decks... Addressing the complaint regarding standard staples being too pricey (a complaint I definitely did not agree with btw, but well, enough people formulated it and Hex did a clear move to address it).
      => Success in making STD affordable for the mass, which in turns will lead to more STD activity (Bashes + Ladder), and more retention overall.

      2) Everybody already owning those cards took a hit in their collection "value", but what most seems not to take into account is that it's only a short term hit.
      => Indeed, I am pretty sure that this move will help more people join and stay on the game, which in turns, will increase the demand for Hex cards, and the small hit some staples just took, will, be vastly counterbalanced by the overall increase in demand for every other cards.

      3) Communication was lackluster, it's not that the players should know everything beforehand, but changes (good and bad) tend to be much more well received when people know it's coming... I'm not talking about the value point here, just feelings, and feelings matters, feelings are what makes people like, love, or be disgusted of a game.
      I'm pretty sure it was planned a long time ago internally, but the implementation of those decks just happened to be ready, so they decided to throw it in the patch as well, as a nice surprise for their players... That's... A very IT-ish way to do things, only focusing on the hard content, not on the style.^^
      => Communication is critical, and I think that it is an area of improvement for Hex.

      4) There's one common thing that EVERY player should care about, no matter whether they are PVP oriented, PVE oriented, Limited only players, or purely casual players... It doesn't matter, the only thing that benefit every single Hex player is more players coming... You don't care because all you want is AZ3 ? Wrong you do care, because more players means more returns for Hex, which will lead to a better/quicker AZ3... You don't care about standard at all and you only play limited ? More players means better and quicker matchmaking for you, so you should care as well.
      => What about you Wugga ? Well, I am pretty much only interested in highly competitive events with high prizes like the Invitational... And I already had all the legendaries so, maybe I'm on the loser's side this time, right ?... Wrong, because a larger playerbase and a more living STD will lead to a more healthy Hex, which will eventually leads to the implementation of some great Esport events, so I am winning as well, and I praise that.
      => That move will lead to more players, and players that will be more likely to stay... So that's definitely a win in my eyes.

      Cheers.
      Great write up. Really. Great.
    • The intentions are good but the executions are flawed.

      I never agreed with the notion that constructed card prices are being too high but it is certainly true that many people voiced that opinion and I dont blame HXE at all for wanting to do something in that direction. I even applaud them for that. Listening to the community and actually doing stuff is something that lately got a lot better. Good on you HXE!

      But that does not mean that we shouldnt critizise them when they mess something up when doing those things.
      Details (like the deck prices) matter. Communication matters. Feedback matters. The no-communication on this one isnt just something insignificant and maybe more importantly was completely avoidable. Just why HXE?

      Other thing are mixed bags as well. Cosmic Coins is better than no cosmic coins. It doesnt solve the incentive gap though. But appaerntly constructed gauntlet might make a comeback. And that will be good then.

      Merry Meele is also good. And also could be even better.


      On the bright side it is good HXE is finally doing things. Freds latest state of the game update shows that something has to change.
      I am not sure those things will do it. I am actually quite skeptical on that. It might be just too little too late after all. The game needs a big promotion push and I dont see where that is supposed to come from. That being said its still the best digitial tcg on the market.

      Personaly I lack any longterm goals for playing. The game getting bigger (and bigger on twitch) might certainly help. Same goes for another invitational series but growth has to happen first.

      @Wuggalix: Thanks for bringing up the point about feelings. I touched on that but you phrased it better. Those things matter.

      The post was edited 1 time, last by Metronomy ().

    • i don't hate the idea. i hate the card choices

      they should throw every pay-to-way win autoinclude card in these things like wells, remnants, drop of ___ and nonresource cards like annihilix and (formerly) rune ear hierophant. maybe things like dark heart / eternal seeker if those are still played for some reason

      those go in lots of varied decks

      the cards in these lists are just going to make ladder more boring than it already is. that's not really the fault of the decks, but rather the card balance
    • VicMan wrote:

      Biz wrote:

      the cards in these lists are just going to make ladder more boring
      I disagreeJust find a deck that cvan beat these deck and make easy cosmic coin :thumbup:
      i don't care about making cosmic coin. last time i played ladder i went 19-1

      i just don't want to play against the same linear decks over and over. it's not interesting

      maybe standard isn't for me or whatever, but i still think they should throw a ton of resources and generally broken cards in these things instead of narrow decks
    • Thats something that I didnt even think about Biz but its certainly true.

      And you cant just build a deck that beats all 3. The aggro deck and the sugar rush deck look quite beatable (sorry at their creators) but the momentum deck seems pretty straight. I mean...it has some odd choices as well but its certainly up there with the original d/w momentum.
      All 3 decks can be tuned with not much extra plat-investment to become actually strong.
    • Best move in years from Hexent.

      Competitive decks cost far too much because there is a few overpowered cards: you need to buy 100 packs to get 2 bombs, 8 playable, 90 crappy. That's bad for the game.

      And preserving value of our collections doesn't necessarely mean preserving value of individual cards, but starts by making the game survive if not thriving.
    • I love it personally. Make decks cheap. Switch to a hybrid TCG/CCG model. It can't wait. This game might finally gain some good momentum.

      On a sidenote, I personally don't like siege or constructed ladder, so the new rewards are out of my hands. Can I buy some AA resources FFS?