Poll: Given the many recent new additions/changes to Hex in the last weeks (Merry Melee modes, Cosmic Coins/Siege Sacks, Ladder changes), is your future outlook on Hex positive?

  • I'm kind of a Hex break right now.

    My primary Hex pleasure is playing tons of evos, and Doombringer as a set was really average from a evo player stand point.

    I look at the cosmic coins and merry melee as a good thing. Siege in my opinion was and still is a big waste of time and resources but it's just my point of view.

    I still intend to play my share of evos of every pvp set that comes out.

    But really until multiplayer/EDH is in the game, or god forbid, another AZ, I won't be as positive as I once was.

    Seeing most my favorite streamers abandon the game kinda raised a big red flag for me. I'm kind of in a dormant state regarding Hex, I still want to believe and be surprised and hopefully get back full force into the game, but I'm not actively believing anymore until I get a good reason to ( as stated, multiplayer/AZ).

    It pains me a little each time I go to a streamer's channel that used to play Hex, and someone mentions it and it's kind of a sweet and sour meme now.

    " member playing Hex ? LUL "
    " AZ3 in 2030, raids in 2050 LUL "

    I Laugh at it because it rings true. And at the same time it makes me really sad.

    I still hope for a second coming of Hex, a rebirth of some sort. So I stick around the forums and lurk. But I haven't played for a month or two now.
    Awaiting the Doomwalker's arrival in Entrath since the Beta.

    " Honey, where's my chaos key ?
    - Have you searched in your chaos coat ?
    - Shoot I left it in the chaos car... "

    ... Still be waiting for a while it seems ...
  • As someone who wants to be a competitive player, everything Hex has done for a while now seems to be geared towards casual players. While it is possible for this to be better for Hex from a business standpoint, it does looks like it has resulted in a noticeable amount of players leaving the game or at least not playing it as much.
  • LADFanFourLife wrote:

    As someone who wants to be a competitive player, everything Hex has done for a while now seems to be geared towards casual players. While it is possible for this to be better for Hex from a business standpoint, it does looks like it has resulted in a noticeable amount of players leaving the game or at least not playing it as much.
    More competitive players tend to stream or promote the game more hence to be more visible to the community than the regular one . Eventually it will give the spotlight to others that will replace them
  • This whole competetive vs. casuals (casual for the lack of a better term) nonsense has to stop.

    It is not either/or.

    Without the "casuals" there is no competetive scene. Streamers need viewers. Tournaments need people who are interested in watching. Without a certain size of a core player base there cant be a competetive scene. Or better said...none that makes sense. It seems like HXE decided to reduce the competetive aspect (change of hex bash and clash) because it didnt make sense financialy or participation wise. Not having big competetive tournaments doesnt make it better though. Idealy you have competetive tournaments and a strong "casual" tournament scene. Gues what: Constructed gauntlet served both purposes.

    Without a competetive scene it is much harder to have a big core player base ("casuals"). Tournaments and big streamers and events are part of the appeal of a game like this. Where would MtG be when wizards never decided to support any competetive tournament series? It is part of the dream. And a tcg always also sells a dream. And while I am at it. It is also part of the fun for people who strive for those goals. Just because you play for money/rewards does not mean that you cant have fun. For people like me that is a huge part of the fun/excitement. When its gone I lack any kind of real goal.

    Right now I dont know when or if I will play the game much going forward.
    Cosmic Coins certainly wont change my interest (which was discussed extensively in separate threads).
    Hex getting big and popular on twitch and then even having invitationals again would certainly refuel my interest (for fame and glory (and money)).
    I just dont see it getting there. And I dont want to spread doom and gloom. I agree that it is problematic (feedback loope, self-fulfilling prophecy). But god knows I tried to give constructive suggestions for a long long time. At some point you just got to accept and recognize that it is what it is.

    Hope dies last though. And Hex still ist the best digital tcg on the market. That wont change and should always present a chance.

    The post was edited 1 time, last by Metronomy ().

  • Portensio wrote:

    LADFanFourLife wrote:

    As someone who wants to be a competitive player, everything Hex has done for a while now seems to be geared towards casual players. While it is possible for this to be better for Hex from a business standpoint, it does looks like it has resulted in a noticeable amount of players leaving the game or at least not playing it as much.
    More competitive players tend to stream or promote the game more hence to be more visible to the community than the regular one . Eventually it will give the spotlight to others that will replace them
    I don't agree with that about competitive players. Content producers are the ones that tend to stream and promote the game to be more visible to the community. And games get free promotion from content producers. Being competitive doesn't necessarily go with streaming or promoting the game.
  • There is a lot of euphoria over slashed prices for constructed players, but in my opinion the long term outlook is as bleak as it was before.
    The constructed game got cheaper but little else, the limited game not even that, AH is used less and less.
    The only good sign is devs activity, but small adjustments and increasing rewards cannot carry the game forever.
  • How can limited even get cheaper than it already is? If you play Evo you are almost guaranteed to make a profit if you bother using the Auction House, and draft have high profit potential for good players. The only limited flrmat slacking behind is Sealed Gauntlet, but the new Clash makes up for that by far giving you 5 boosters for only going 2-2, and have 4-0 net 10.000 plat.
  • Lunavi wrote:

    How can limited even get cheaper than it already is? If you play Evo you are almost guaranteed to make a profit if you bother using the Auction House, and draft have high profit potential for good players. The only limited flrmat slacking behind is Sealed Gauntlet, but the new Clash makes up for that by far giving you 5 boosters for only going 2-2, and have 4-0 net 10.000 plat.
    If limited cannot get any cheaper, it is the more worrisome that it is so little played.
  • GryphonGardens wrote:

    Lunavi wrote:

    How can limited even get cheaper than it already is? If you play Evo you are almost guaranteed to make a profit if you bother using the Auction House, and draft have high profit potential for good players. The only limited flrmat slacking behind is Sealed Gauntlet, but the new Clash makes up for that by far giving you 5 boosters for only going 2-2, and have 4-0 net 10.000 plat.
    If limited cannot get any cheaper, it is the more worrisome that it is so little played.
    It does not need to get cheaper. It needs to reward even at the lowest wins .

    I mentioned it already but having a bo1 with 7 games and rewarding wins 1 to 7 with either coins or some small plat and packs would already be good

    Imagine someone going 1-6 gets 50 cosmic coins is already half way to getting a pack

    The random rare is usually so bad that I don’t bother continue playing to win it and just quit in my bad drafts

    Evo is a good example of what a good reward is by giving out a opened pack from the first win and you can play with it. It’s the best limited format for low key players

    Having a month long league would also help out for the more casual to spend some $ into limited
  • Portensio wrote:

    GryphonGardens wrote:

    Lunavi wrote:

    How can limited even get cheaper than it already is? If you play Evo you are almost guaranteed to make a profit if you bother using the Auction House, and draft have high profit potential for good players. The only limited flrmat slacking behind is Sealed Gauntlet, but the new Clash makes up for that by far giving you 5 boosters for only going 2-2, and have 4-0 net 10.000 plat.
    If limited cannot get any cheaper, it is the more worrisome that it is so little played.
    It does not need to get cheaper. It needs to reward even at the lowest wins .
    I mentioned it already but having a bo1 with 7 games and rewarding wins 1 to 7 with either coins or some small plat and packs would already be good

    Imagine someone going 1-6 gets 50 cosmic coins is already half way to getting a pack

    The random rare is usually so bad that I don’t bother continue playing to win it and just quit in my bad drafts

    Evo is a good example of what a good reward is by giving out a opened pack from the first win and you can play with it. It’s the best limited format for low key players

    Having a month long league would also help out for the more casual to spend some $ into limited
    This is important for hex to realize i get that they wanted the random rare to be a something nice for people who don't do so well. But it is a slap in the face to most people even new people once they realize what most of those rares go for if you can even sell them. Now that we have better alternatives its time to use them phase out the random rare and star adding in CC.
  • Metronomy wrote:

    This whole competetive vs. casuals (casual for the lack of a better term) nonsense has to stop.

    It is not either/or.

    Without the "casuals" there is no competetive scene. Streamers need viewers. Tournaments need people who are interested in watching. Without a certain size of a core player base there cant be a competetive scene. Or better said...none that makes sense. It seems like HXE decided to reduce the competetive aspect (change of hex bash and clash) because it didnt make sense financialy or participation wise. Not having big competetive tournaments doesnt make it better though. Idealy you have competetive tournaments and a strong "casual" tournament scene. Gues what: Constructed gauntlet served both purposes.

    Without a competetive scene it is much harder to have a big core player base ("casuals"). Tournaments and big streamers and events are part of the appeal of a game like this. Where would MtG be when wizards never decided to support any competetive tournament series? It is part of the dream. And a tcg always also sells a dream. And while I am at it. It is also part of the fun for people who strive for those goals. Just because you play for money/rewards does not mean that you cant have fun. For people like me that is a huge part of the fun/excitement. When its gone I lack any kind of real goal.

    Right now I dont know when or if I will play the game much going forward.
    Cosmic Coins certainly wont change my interest (which was discussed extensively in separate threads).
    Hex getting big and popular on twitch and then even having invitationals again would certainly refuel my interest (for fame and glory (and money)).
    I just dont see it getting there. And I dont want to spread doom and gloom. I agree that it is problematic (feedback loope, self-fulfilling prophecy). But god knows I tried to give constructive suggestions for a long long time. At some point you just got to accept and recognize that it is what it is.

    Hope dies last though. And Hex still ist the best digital tcg on the market. That wont change and should always present a chance.
    Well spoken sir and i agree 100% with this. I consider myself a casual with allot of traveltime. During my travels i always like to watch Hex Streams unfortunately there isnt always one on during my hours and thats something of a shame because i think that Hex is a great streaming game.
  • No Hex shot themselves in the heart when they made the game hardcore competitive. They tried to funnel f2p people into top heavy tournaments. News flash, this game failed as a hardcore competitive game back when the $100,000 tournament was launched and they kept repeating themselves with the same mistakes.
  • Funded the game for the PVE, got MTG but I can't play with all my friends. I don't think a TCG can exist in the digital landscape, sure MTGO but it has the popularity of being one of the most popular TCG's, Pokemon has it so the real life packs go into the game and is most likely one of the cheapest card games there is. The problem with digital TCG's as I've said is this.

    1.Card Value -> Adding real world value to cards (outside of the grey market) makes it so hard to change things afterwards.

    Add Signature decks to reduce the price of cards? people are mad their cards have lost value. Banning cards... people spent money to lose value. The people who care about selling out and profiting off you are now an important customer. You have to please this subset of people now, these people will spend money on your game but once they get to the point of profiting off your game they will start pulling money away from you.

    Now the problem is for these people to make money, people have to be losing and it's simple as that. So you have people now spending money to lose, which I'm going to give you a hint they're not going to stick long unless they're getting something out of it. These value players usually don't sell on your auction house but other sites taking away your cut. Now the Auction house has more downsides (being taxed (which causes people to sell it for more then the non-taxed version), hard to use, etc.)

    2.F2P Fallacy -> Punishing players for not paying

    You might want people to pay, but it doesn't work. TCG's have been on a decline of profiting... they're still successful if you're the big three but the problem is TCG's even the physical ones are a huge investment of money and time. People rarely play multiple TCG's due to the fact how time consuming and costly they can be. MTGO players might come and check this game out and go... Oh I have to spend money ehrrr yeah I play MTGO though and it's being funded by a company way bigger then this and has been around forever, and all my friends play MTGO and none of them really want to spend money on this either so ah I guess this game isn't for me... nice concept though. Now repeat this for Yu-Gi-Oh or Pokemon.

    So TCG fans who have a previous TCG aren't going to join in and pay for another

    Now you have people new to the TCG but not the f2p market, anywhere but china/korea anything close to paying for power, will get instant backlash and not be popular. It's generally frowned upon because why invest my time in Hex when I might not like it, when I can play Path of exile and hey everything is free... ah well I don't have much storage space though but hey I can buy sine it if I like the game. OH WHAT THEY SELL ARMOUR FOR 40$ oh it's just cosmetic... pffft who will buy that... Falls in love with the game has 1000+ hours and Buys cosmetics to customize his characters.


    3. COMMUNITY

    As i pointed out a lot of the reasons why people play the above TCG's is because they have friends, a sense of community and social connection is why people stick onto trading card games. People play these games because they want to play and goof off with their friends not constantly go to high level paying tournaments where they get crushed because they're not playing top tier optimal deck, and wanted to make some deck to goof off with friends. The Major problem with hex is it only really caters to the competitive users now.

    How to fix this

    I'm sorry but it's Impossible to fix this mess now, hopefully I'm wrong here. Fuck I would love to be wrong and have every naysayer to me be right. We can't change anything major, we can only add new stuff and hopes it fixes the previous issues.



    I don't think the modern successful F2P TCG if it comes out online will become successful for selling it's cards but it's cosmetics and convenience. I'm sure more people would have bought VIP if it meant they earned boosters or gold (oh wait gold reduces the value of Kickstarter players, and those players won't like that.)



    No one is forced to buy the 45$ skins and the 30$ pets that do nothing, not to mention they prob paid 20$ and you will go to a new lobby each time and find most the people in this game have this shit, and you can't trade these to other players and these aren't earned in game.

    Oh and the guy with the glowing wings

    pathofexile.com/purchase

    Look at all the way at the bottom.
  • I think PoE (Path of Exile) is the best f2p game and think, although the games are vastly different, Hex can learn and borrow allot from them.

    When a new league comes out with new features (all free mind you), I play the game allot. If i like the league and think GGG (dev. of PoE) should be rewarded i will buy a supporter pack. They get money i get my cool skins etc.
    I do think something like this could be done with Hex his PvE zones, tbh.

    This method has made me spend way more on PoE then on Hex. Because it doenst feel like GGG is greedy tryin to get my money and throws in paywalls/paygates. I like rewarding their trust and confidence in their game.

    Things like placing Merry modes behind a paywall (100p.) feels like milking your players by HxE, and i refuse to abide by that and therefore i dont play the mode. Although if it was free and i could buy a supporter pack for 1000p with lets say a different avatar/hero-picture, i would have bought it 100% and played it allot.

    edit: Maybe worth mentioning. It doesn't feel like i pay 10$ for a skin but i give 10$ GGG for there great f2p game and trust. The skin is just a bonus that makes me look apart.
  • GGG is definitely one of the very few companies out there doing F2P 100% right. Now I don't even play PoE anymore because I got sick of the Diablo-style game years ago, but when I did play it, I happily threw more than $50 at them over the course of a few months just because I was having so much fun and thought they completely deserved it.

    I haven't felt like HexEnt deserves my money for a couple of years now, because they keep making bad decisions, the same mistakes over and over, pushing out rushed products full of bugs that either take too long to fix or NEVER get fixed, and the stuff that they promised and sold the game on continue to get pushed farther and farther back. The nickel and dime-ing they've been doing the last several months is pretty much the last straw as far as I'm concerned. They've done absolutely nothing to deserve any support, and they are basically milking people now just to try things out.

    It's long past time that we should have had better PVE in the game, and more (i.e. greater than zero) casual, kitchen-table play support. These are the things that draw people in and make them want to engage with the game. You have to let people have fun before you expect them to cough up some cash. Then you get them interested in trying out tournaments, or wanting to buy your cosmetics to show off their style. Instead, Hex is trying to charge a cover at the door, and locks their newest and best cosmetics behind an outrageous and impossible untradeable grind. Meanwhile, we haven't had a new battleboard in the store since they used up all of the existing PVE ones 12 months ago, and haven't seen a new Kismet pack for, what, 6 months or more?

    Basically, every single possible way HexEnt is attempting to manage this game, they're doing wrong. If it weren't so god damn depressing, it would actually be pretty funny. :P
    --ossuary

    "Love all, trust a few, do wrong to none."
    - Shakespeare, All's Well That Ends Well
  • I don't think they understand how valuable the kitchentable casuals are. Most serious players i know are either infinite or near infinite in MTGO and never really spent any money. I know 3 other people who played mtgo they each spent roughly 5,15,80$ a month on the game all to play the occasional draft but mainly to just play fun decks and dick around with each other.

    None of them currently play HEX one is dissapointed in pve and the slaughtergear nerf and the other two have no casual formats to play with each other (We played a lot of blackblade momir and the like) the 80$ guy spent 200$ a few weeks before the theme decks on momentum but quickly got bored with constructed.(He needs a lot of variation to keep interested)

    If we could play literally any MM format except dingleton against each other those guys would be playing for at least a few weeks per format before being bored. One of them who is notoriously impulsive would definitely find stuff he thought was cool while doing so and just go buy it on the AH.

    I actually think a lot of things have been good for the game lately with cosmic coins and the theme decks. But the cost of constructed would be more permanently and better solved by a actually no listing time and prefferably a buy ask system for auction house.

    TL:DR
    I think hex are actually trying but i think they are missing the mark most of the time.
  • Ossuary wrote:

    Basically, every single possible way HexEnt is attempting to manage this game, they're doing wrong. If it weren't so god damn depressing, it would actually be pretty funny. :P
    we need someone like rudy from alpha investments for hex.

    "We need more money to pay artists- quick what can we do?"
    "Stop weekly money prizes"
    "Not enough"
    "ask for money to play the game"
    "We already do"
    "No, even more than that - slap prices on gauntlets"
    "There's too much money going around in game..."
    "We need a money sink - change Siege from play to buy mode"
    ...



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