CARD DESIGN CONTEST 2018-04-24 - 2018-05-04

    • CARD DESIGN CONTEST 2018-04-24 - 2018-05-04

      Design one or more cards that meet the design constraint described below to win prizes! You may submit up to 3 entries for judging. If you do not declare the 3 entries yourself your first 3 will be judged. In the case of multiple entries, you will still receive one reward at most.

      In addition to any listed prizes, the 1st place winner then creates a thread for the next round, creates a new design constraint, and the game continues.

      Design Constraint:

      Create a Prismatic Escalation card. it's power level should be around Rare.

      Examples and Suggestions:

      See the rewards section for examples.

      for using a certain interaction X times use something like: "Repeat Verdict 1 times. Escalation."

      The keyword Escalation means: Increase the bolded number in this card's text by its original value, then put this into your deck.

      The keyword Escalation is required. (I am looking at you @KingGabriel)

      Try to avoid doing things that the shards of the card are not designed for, e.g. ruby sapphire gaining life.

      Judging Criteria


      Power Level
      Fit into the Shards
      Creativity

      Rewards:
      1st place: 4x Extended Art Demented Whispers
      2nd place: 4x EA Violet's Caress + 4x High Joltage
      3rd place: 4x Holiday's Whim + 4x Portalscape

      Deadline: 2018-05-04
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
      • Commisioner Pravin Lal - Alpha Centauri

      The post was edited 1 time, last by SlayerStronghold: Clarification and Update on stretching the rules... ().

    • Eternal Servitude
      3 [BLOOD] [WILD]
      Trigger the deathcries of target troop 2 times. Escalation.

      Quui's Decree
      X [RUBY] [SAPPHIRE]
      Create 1 random action with cost X, transform it into a mysterious rune, and put it into play. Escalation.

      Damioar's Sermon
      2 [SAPPHIRE] [BLOOD]
      Create 2 spiderling eggs and put them into the opposing champion's deck, then move all banes in the opposing deck up 3 spaces. Escalation.
    • (Not quiiite escalation, but follows the theme)

      Unstable Signmaking Device
      0 Starting Threshold 1 Cost
      Create 1+X [Where X is the amount of thresholds on this card] random glyph - plus matching glyphs where thresholds are present (Glyph of Duty etc) and put it into your hand. All of your copies of Unstable Signmaking Device gain a random threshold requirement.
      (1) Put this back in your deck - gain a random threshold. All of your copies of Unstable Signmaking Device gain a random threshold requirement.

      [2x Blood would make 2x Glyph of Hatred]
    • @KingGabriel Halt my KingGabriel, both wise and strong
      I see a certain detail that seems wrong
      Were I not to have shards any
      I would not get glyphs too a'many

      Is it not true that you only obtain
      Glyphs of the shards the card doth contain?
      So if the card, on first turn, has none
      Would it be, you do not get even one?

      As for my entry:
      Transm-out of the way
      3 cost, 1 [WILD] , 1 [SAPPHIRE]
      Quick action
      Put target opposing card into the opponent's hand, it becomes a random card of the same shard with cost -1. Escalation

      The post was edited 2 times, last by Karot ().

    • Wintermoon's Blessing
      [WILD] [SAPPHIRE] 2
      Put 2 cards from your crypt into your deck. They get "When you play this, draw a card". Escalation.

      The moon's light graces all.
      Gamer. Streamer. Photographer. Writer. Anime Lover. Possessor of Stuffed Animals.

      Also... I'm terrible at this game.
    • Karot wrote:

      @KingGabriel Halt my KingGabriel, both wise and strong
      I see a certain detail that seems wrong
      Were I not to have shards any
      I would not get glyphs too a'many

      Is it not true that you only obtain
      Glyphs of the shards the card doth contain?
      So if the card, on first turn, has none
      Would it be, you do not get even one?
      While I greatly appreciate your lyrical verse/
      The initial glyph should not be reliant on threshold, but instead randomly diverse/
      My words have now been amended/
      The card now reads as intended.
    • I'm going to enter to contest with 3 cards to show how much I hate the company's desire to get money over making the game good.

      Name: Rough Deal
      Cost: 5
      Threshold Requirement:
      Type: Troop - Pegasus Rogue
      Faction: Offset
      Rarity: Rare
      Abilities: Deploy: Escalate
      Gain 1 card pack from each of the last 2 PvP sets when the game ends.
      5 /5
      Favor Text: THIS IS JUNK! - Queen Righteous Cause

      Name: Ticket Despenter
      Cost: 0
      Threshold Requirement:
      Type: Artifact
      Rarity: Rare
      Abilities: Deploy: Escalate
      Gain 1 random ticket when the game ends.
      Favor Text: And that is what happens when the game ends. - Free Verse

      Name: Check Cashing
      Cost: 0
      Threshold Requirement:
      Type: Constant
      Rarity: Rare
      Abilities: Deploy: Escalate
      Gain 100 Platinum when the game ends.
      Favor Text: So how much am I getting payed now? - Bright Star
    • Cheers to all ^^
      Clever Voidster
      - 1 Cost - Basic Action
      Look at top [3] cards of your deck and then void any number of them.
      Return the remainder of cards in the same order, back to the top of the deck. Draw a card. Escalation


      Total Mill-halation
      - 5 Cost - Quick Action
      Reduce the cost of all action cards in your hand by [1].
      Draw [1] card. Bury [3] cards of your opponent deck. Escalation


      Inferno Roulette
      - 2 Cost - Basic Action
      Both players heal up to [6] at random, then both players take up to [6] damage at random. Escalation

      The post was edited 5 times, last by Lucylumxx ().

    • Nencrotic Strength
      2 [BLOOD] [DIAMOND] [SAPPHIRE] [RUBY]
      quick action
      your necrotic troop in all zone get +1/1
      escalation


      Ardent Power
      2 [DIAMOND] [SAPPHIRE] [RUBY]
      quick action
      your human troop in all zone get 1 random boon
      escalation

      Relic of Nulzann
      2 [BLOOD] [WILD] [DIAMOND] [SAPPHIRE] [RUBY]
      all or your troop with Nulzann in it's name get 1 random gem power.
      escalation

      Deathless Cry
      3 [BLOOD] [WILD]
      quick action
      trigger deathcry of 1 target troop you control, and put 1 random troop with deathcry from your crypt into your hand.
      escalation

      Eternal Shifting
      3 [BLOOD] [DIAMOND]
      Create 1 random troop with shifting ability and put iit nto play under your control.
      escalation

      Heroic Inspiration
      2 [SAPPHIRE] [RUBY] [DIAMOND]
      Create 1 random troop with inspiring ability and put it into play under your control.
      escalation

      Shroom hut
      2 [BLOOD] [SAPPHIRE] [WILD]
      Create 1 random shroomkin and put it into play under your control.
      escalation

      Egg Mine
      1 [BLOOD] [SAPPHIRE]
      create 1 random spider egg and shuffle into enemy's deck.
      escalation

      Valor of Champion
      1 [DIAMOND] [RUBY]
      create 2 valor and put it in your hand.
      escalation

      Final Judgement
      1 [BLOOD] [DIAMOND]
      Verdict 1 times
      escalation

      Perfect Rainbow
      1 [BLOOD] [WILD] [DIAMOND] [SAPPHIRE] [RUBY]
      Void 1 target card
      escalation

      The post was edited 1 time, last by Qiemosi ().

    • Rise of the Hoard
      1 [WILD] [RUBY]
      Basic Action
      Choose one:
      - Create 1 Rabid Gnolls.
      - Troops you control get +1 / +1 this turn.
      Escalation

      I toyed with the idea of making the card a quick action or making the +1 / +1 permanent... but I decided in favor of the current form so it could clearly be an attack-only aggressive card. Extra points for being fun with surging wildfire, which is one of my favorites.


      Reckoning
      6 [DIAMOND] [WILD] [BLOOD]
      Basic Action
      Choose one:
      - Destroy all cards.
      - 1 random card you control that isn't invincible gets invincible.
      Escalation

      While I initially thought of this an a half-escalation card, in the end I feel like it is fully escalation-y because of the synergy between the two modes. If you're able to accumulate invincible cards, the destroy effect actually gets more powerful, too.
    • 3rd place -

      Deadjack's Valorous Triumph

      This is a powerful card, but in line with what a rare should do if compared to Light the votives.

      2nd place -

      Eraia's Wintermoon's Blessing

      Don't we all want Wintermoon back?


      1st place -


      Firellius's Quui's Decree


      The first and only successful way of using X in an escalate card. Well Done.
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
      • Commisioner Pravin Lal - Alpha Centauri