Phenteo's gift really is not playable any longer. While 3 terror eggs is nice to put in the opponent's deck it is not worth an entire card and I would never be happy to top deck it mid to late game without the recurring effect. Making the equipment put it back into the deck rather than hand is a hard nerf at it is a card I never want to draw post turn 3 (without recurring effect that is), it simply does not add to the table or sets up for the win, it is a classical Blizzard nerf that removed everything that made the card playable in the first place, and I would dare say this card got nerfed harder than Warsong Commander.I just want to say, that Im really happy about all these changes (Well, most of then. The parrot one was unnessecary imo.).
The Nerfs were mostly reasonable and small enough to keep the cards still playable. (Maybe too harsh on the lookout or some cards I havent pleyed myself)
I also really like the fact, that you didnt just „fix“ problem cards by nerfing them into uselessness, but kept them reasonable, as well as buff some weaker cards.
Please keep up the great work and maybe buff some more cards into usefullness.
Yes, they removed Phenteos Gift as a win condition.
Yes, the equip is now basicly useless.
But how much ressources would you pay for a 5/5 that kills something.
Hitting even one Terrorantula gives a deck a heavy push into one direction and a dedicated mill deck should hit atleast one Egg before it dies.
Hitting that egg wont end the game on the spot like it did before, but most likely give you enough time to mill your opponent out.
The cost increase makes the card have an actual risk to play, since you do loose tempo now for the potential huge tempo gain of getting a Terrorantula.
Therefore I think that even though it lost a huge amount of power, Phenteos Gift ist still a good card.