It's About Time...
The Rules:
Design a card (or possibly multiple cards) that meets the design constraint described below. The one that I like the best is the winner. You may submit multiple entries, but please be considerate of your fellow players and don't go too overboard. In the case of multiple entries, you will still receive one prize at most.
In addition to any listed prizes, the winner then creates a thread for the next round, creates a new design constraint, and the game continues.
Design Constraint:
Design a card or equipment that cares in some way mechanically about using time . To clarify, I want a card that in some way cares about the passage of time in game (i.e. cares about turns passing). Examples are provided in the next section.
Please note, this is not a themed contest. A card that is time-flavored but has mechanics that do not care about turns passing in some way will not be considered in this contest.
Examples and Suggestions:
One possible implementation would be to create a card that changes over time. The simplest implementation would be to use time to have a card grow. For example, Seed Pod and other cards that gain counters over the course of several turns use time to represent growth.
But it doesn't just have to be growth; cards that cyclically transform, like Savvas' Evocation and Tranquil Seedheart, could be argued to use time to affect how they work. So maybe make something that implements a Day/Night cycle in game, or maybe have something flavored around the seasons that transforms each turn.
A different way to approach this problem is to design a card that uses time as a resource. For example, all the Tunneling Cards allow you to play something for cheap, but require you to wait a certain number of turns to benefit from it. Maybe make cards that are extremely limited in the timing of how they could be played. Maybe make a card with a time limit.
Ultimately, I am looking for something that cares about turns passing.
Judging Criteria:
Here's what I focus on in judging, in order of priority
Rewards:
1st place: 1x Mastery of Time + 2x Time Bug + 4 DoW booster
2nd place: 2x Plant Garden + 1x Forever's Bloom + 1 DoW booster
Deadline:
The contest will end on Monday, February 5th at 12pm PST. I will then judge the cards that afternoon/evening.
The Rules:
Design a card (or possibly multiple cards) that meets the design constraint described below. The one that I like the best is the winner. You may submit multiple entries, but please be considerate of your fellow players and don't go too overboard. In the case of multiple entries, you will still receive one prize at most.
In addition to any listed prizes, the winner then creates a thread for the next round, creates a new design constraint, and the game continues.
Design Constraint:
Design a card or equipment that cares in some way mechanically about using time . To clarify, I want a card that in some way cares about the passage of time in game (i.e. cares about turns passing). Examples are provided in the next section.
Please note, this is not a themed contest. A card that is time-flavored but has mechanics that do not care about turns passing in some way will not be considered in this contest.
Examples and Suggestions:
One possible implementation would be to create a card that changes over time. The simplest implementation would be to use time to have a card grow. For example, Seed Pod and other cards that gain counters over the course of several turns use time to represent growth.
But it doesn't just have to be growth; cards that cyclically transform, like Savvas' Evocation and Tranquil Seedheart, could be argued to use time to affect how they work. So maybe make something that implements a Day/Night cycle in game, or maybe have something flavored around the seasons that transforms each turn.
A different way to approach this problem is to design a card that uses time as a resource. For example, all the Tunneling Cards allow you to play something for cheap, but require you to wait a certain number of turns to benefit from it. Maybe make cards that are extremely limited in the timing of how they could be played. Maybe make a card with a time limit.
Ultimately, I am looking for something that cares about turns passing.
Judging Criteria:
Here's what I focus on in judging, in order of priority
- It's About Time: The mechanics of the card in some way cares about turns passing. Your submission MUST meet this point to be considered for prizes.
- Mechanically Creative, yet realistic: Show me something new that hasn't been done before, but make sure it still fits within the realm of HEX gameplay. Feel free to invent keywords and even use non-Entrathian flavor, but keep your designs mechanically grounded to work within the game rules.
- Elegance: Keep your designs to as little rules text as possible. I tend to start mentally nitpicking overly verbose cards and wondering why sometimes disparate abilities are grafted together on a card.
Rewards:
1st place: 1x Mastery of Time + 2x Time Bug + 4 DoW booster
2nd place: 2x Plant Garden + 1x Forever's Bloom + 1 DoW booster
Deadline:
The contest will end on Monday, February 5th at 12pm PST. I will then judge the cards that afternoon/evening.