This is a major step in the right direction, finally a new way to play PVE that isn't just new cards/equipment. I can get behind this, and I feel that most campaign/pve players would agree with me.
-Signature deleted by Dino.-
In an ideal world, I'd love to see a playback of attacks against my keep. At minimum, I'd like to see the deck list from attackers that beat me deck. (Preferably a deck list of any attacker and its win/loss record, but maybe just a deck list of the attacker that took the keep down for good.)
My thinking here is that attackers inherently learn when they attack. They see what decks are out there and what works or doesn't work. Conversely, if I'm a defender I may come back at some point and log in to see that my hoard is gone. If I don't get some feedback on how it happened, how can I improve?
I would also love to see non-currency rewards for attacking/defending. Could be further split by Gold vs. Plat, though not necessary. Spitballing ideas for this:
0 wins - no bonus
1 win - common PVE equipement
2 wins - chest (starting at common, chance for better)
3 wins/keep clear - PvE rare
Successful defense - PVE equipement w/ chance for chest
0 wins - no bonus
1 win - chest (starting at uncommon, small chance for better)
2 wins - AA common card (rotating pool)
3 wins/keep clear - PvP rare
cycle of 3 defences:
First successful defense - PVE equipement w/ chance for chest
Second successful defense - AA common card (rotating pool)
Third successful defense - PvP rare
Fourth defense goes back to the first prize, and then repeats.
Siege is a small step toward larger things... we would like to iterate on this system until it feels amazing. You should expect changes and additions in the future (like using your mercenaries to defend). We realized that a big portion of "Keeps" was built around a game play system that was untested... so lets test it!
I hope you have fun with this, it was a small part of the MANY ideas I feel in love with when creating HEX, and I am very excited to finally play around with it.
IT WILL NOT be perfect at the beginning... this will be a long process to making it great, but hopefully its an enjoyable process
as much as I enjoy the graphic nature of this... we will be exploring this one step at a time, the gap between player ability and the AI ability is something we will have to work out... we need to stack the odds on the AI to give it a chance it will NEVER be as good as a human player (don't tell Chris I said that)
With that said... the goal is to have full PVE for both attacker and defender... with the NOTE (all caps for added emphasis) there would be a large ban / restricted list for Siege mode of PVE cards on the attack side.
as I said this is the first step, we will make it awesome with your help
The post was edited 1 time, last by Vroengard ().
Fairly narrow, somewhat trivial concern, but...
What does the AI do if you have Spectral Acorns in your deck? And if they do pop them, what happens on future challenges?