I don't we should do anything punish players slow play until we can trust the clock. There are way too many scenarios players are eating clock through no fault of theirs. And when the game screws up, the only solution is to kill the client and relog, again't eating clock. Is the invisible action thing fixed? That's a huge clock eater right there.
I had a game where at some point there was a lag of about 45 seconds where I thought my opponent was taking time but it turned out that there was a connection issue on my end. Those were 45 seconds where I had nothing to do but click the 'end of opponents turn' button. That button didn't appear though and the time loss was subtracted from my clock once it finally did.
"Ignorant beliefs are stains upon the mind."
The post was edited 1 time, last by Transience ().