Positivity time! I love HEX. I love the team, I love the game, I love the adventure zones, I love the community, I love the lore.
While this may be classified as "feedback," I would rather have a brainstorming session with everyone. While nothing's set in stone, and PVE is currently FRA and a "Choose Your Own Adventure" style AZ 1 and 2, I want to hear what people think. I want to have an open discussion about what you, dear reader, want for PVE. This can be anywhere from "more of the same" all the way up to fully-plotted organization.
Here are my top two and their inspirations (one a third-person running shooter, one a grid-based strategy game).
Cooperative Raids
What's more fun than playing card games? Card games with friends! I suggest that HEX Entertainment take a page from Warframe in this. Give us the ability to queue up a "pod" of players (2-8) and throw us into dungeons against challenging odds. Take the Kraken and Bound Giant fights and put them back to full difficulty. Make us squirm, make us synergize, make us plan and plot. Don't give us cheap spellshield and immune-timer junk, but do give us challenges that can and will wipe the floor with us, and alter their tactics based upon how well we're doing and how quickly. Heck, give us 2v2 and 8v8 PVP if it'll help build this, but let us tune our decks to face things that we actually couldn't win against, 1 on 1.
Player Created Dungeons
An endless stream of engaging content, right now! Trot out those development tools and push them public. This is borrowed from Chaos Reborn. Let us design a dungeon, craft decks that are finely-tuned (or hot garbage) and slap in an AI and champion. I'd say limit it to 2-20 nodes, with 3-4 branches, to prevent "hallway type" dungeon creation. Let us make the text, the challenges, and select the backgrounds. Let us put a (reasonable to low) gold reward for completion. Above all, put in a rating system with stars and difficulty selectors. Let the cream rise and the muck sink, but engage and employ the hungry community to create content for each other. Take a page from Plague Inc. and let the community reward each other for innovation and fun. Give the top few percent of content creators an AA card or a sleeve every 3 or 6 months.
Have more ideas? Post 'em up, folks! Give feedback on others (constructive) or explain why you like or don't. I want to see discussion and thoughts, and maybe the developers will cherry pick some ideas.




While this may be classified as "feedback," I would rather have a brainstorming session with everyone. While nothing's set in stone, and PVE is currently FRA and a "Choose Your Own Adventure" style AZ 1 and 2, I want to hear what people think. I want to have an open discussion about what you, dear reader, want for PVE. This can be anywhere from "more of the same" all the way up to fully-plotted organization.
Here are my top two and their inspirations (one a third-person running shooter, one a grid-based strategy game).
Cooperative Raids
What's more fun than playing card games? Card games with friends! I suggest that HEX Entertainment take a page from Warframe in this. Give us the ability to queue up a "pod" of players (2-8) and throw us into dungeons against challenging odds. Take the Kraken and Bound Giant fights and put them back to full difficulty. Make us squirm, make us synergize, make us plan and plot. Don't give us cheap spellshield and immune-timer junk, but do give us challenges that can and will wipe the floor with us, and alter their tactics based upon how well we're doing and how quickly. Heck, give us 2v2 and 8v8 PVP if it'll help build this, but let us tune our decks to face things that we actually couldn't win against, 1 on 1.
Player Created Dungeons
An endless stream of engaging content, right now! Trot out those development tools and push them public. This is borrowed from Chaos Reborn. Let us design a dungeon, craft decks that are finely-tuned (or hot garbage) and slap in an AI and champion. I'd say limit it to 2-20 nodes, with 3-4 branches, to prevent "hallway type" dungeon creation. Let us make the text, the challenges, and select the backgrounds. Let us put a (reasonable to low) gold reward for completion. Above all, put in a rating system with stars and difficulty selectors. Let the cream rise and the muck sink, but engage and employ the hungry community to create content for each other. Take a page from Plague Inc. and let the community reward each other for innovation and fun. Give the top few percent of content creators an AA card or a sleeve every 3 or 6 months.
Have more ideas? Post 'em up, folks! Give feedback on others (constructive) or explain why you like or don't. I want to see discussion and thoughts, and maybe the developers will cherry pick some ideas.