most of the rng is ruining limited, not constructedAnd because of this high variance, it will not be in any competitive decks, and hence not in any tournaments that may be shown as part of an e-sport event. Saying randomness is anti-esport is a strawman argument, because pro gamers want to reduce variance in their decks and wont be playing random effect cards.
I'm responding to Vroengard's FUD assertion that "Random effects like Jubilant Destiny are unacceptable in a game that once aspired to be an e-sport."
The assertion being that having random effect cards in a game and being an e-sport cant both co-exists, they are the antithesis of each other. What makes a good e-sport isn't not having random affect cards, it's having good cards that don't have random effects also being available; since these cards are what we consider 'constructed worthy' and most likely to be played in an e-sport setting.