Cory interview transcript (@General's Tent 150 - Sept 4th 2017)

    • Cory interview transcript (@General's Tent 150 - Sept 4th 2017)

      Hi everyone,

      thanks to @Timlagor and @BroomBot we are able to provide a full transcript of Cory's interview today. ( Video at )

      Please find below the "juicy" part of the transcript (with Cory's appearance):

      f> - Funktion's words
      m> - Mokog's words
      c> - Cory's words

      The part of the stream where the interview was conducted on can be found here:

      The full transcript (including timestamps and discussions before/after Cory) can be found here:

      Have fun reading!


      Below you can read the cut-out interview lines themselves:

      c> i am very rarely rude when I'm playing
      > i do get tiltted
      > like anybody who plays tcgs i do get cfrustrated but try to keep my tempter and keep it off chat
      going over to self published i s the biggest hting this year
      > we had a great relationship with gameforge
      > this allwos us to reprioritise and be a bit more agil
      > works out for everyon
      > lets us be very fixed on what it takes moment to monet to make game best
      > gf had a process and hex was interlinked with other things
      > being on our own lets us be a bit more pirate shippy
      > i can wake up and say HEy $1k constructed tournament is necessary and ther'es no discussion just implementation
      > agility super important for a tcg
      > esp anindy company making something as big as we are making
      > i cam eform big company
      > there are games out ther ethat are amznig and do very well but they are smaller bitezie concept
      > we are a whole damn pie and keep trying to stuff everything we can into the pie
      f> GF and selfpublishing
      > it's good to be hearing from you more often
      C> i had a lto of partners in place, levelup, GF, perfectworld
      > had a lot of peole trying ot coordinate and lot of messageing to coordinate
      > didn't want to upset anyone or going out to soon
      > lot of agendas in place
      > made me not very compforatble going out in my own voice
      > when i'm not using my own voice i'm not very comfortable
      > i'm always just saying what i'm thinking
      > that's where chark was so great
      > he was always reigning me in "saying "dude that's not smart" and always had good advice
      > people like reading that i'm just sort of ungauarded
      it's a mixed bag

      M> now independednt what you you measure success by?
      C> always sort of been the same
      > for me it's abut he number of players
      > and the .. form the beingning of hex it was about combining 2 games that require concurrent people
      > mmo and tcg
      > playing bots or Ai is great but active liively community is lifeblood of both those types of game
      > so for hex what is our concurrency like
      > and various tournament modes, want enough peopl ein ech of them
      > would be very easy for me to put in a bunch of different queuee with wacky rulesets but would just fragment plaers
      > the problem really is how do i get more players
      > we're not small
      > i play constantly
      > constructed maybe it's just me but it fires off wihtin a minute or two
      > ..unelss i'm playing at a weird time of the day
      > maybe this set isn't as drafty as the last set
      > we have reaosnable sized community but i want more so draft is firing every couple of minutes...
      > more platforms to find more player

      f> what about timelocking events?
      > so only open this weeek for example
      c> one hting we have been working on
      > gettingrid of non-ranked constructed q no one really uses
      > putting in rorating weekly razy format
      > eg wild west with peve stuff, or rock league or..
      > maybe a gauntlet type thing
      > maybe tournament end of weak based on that theme (maybe friday night)
      > woudl be really fun
      > but that's another new bucket
      > sort of thing I want to do i just want to make sure we have enough people to keep everything populated
      M> adding more players, recently had an update about translation program
      > how soon for japanese?
      C> sveral people working on it; good news is doesn't actually take that long
      > not doing everyhting; goal is to launch ps4 version localised for japan
      > pc not uhuge in japan but ps4 is quite big
      > not as big as us or EU but japan isn't as big
      > tcg players in japan significantly higher proportionally
      > japan was #1 audience for physicla tcgs in pokemon/yugioh days
      > hex is a relatively complex tcg
      > sonmeone who's never played tcg before will be overwhelemed
      > do what we can to mitigate that but when i htink about an audience that would be straight in i think abotu japanese audicen
      > tranlsations being done now, hope novermeberish ps4 japan
      > that's one big bucket
      > total crossplay console and pc
      > eventually tablet too

      The post was edited 4 times, last by Largashbur ().

    • f> ido, pacing the way to making the ps4 work well, waht's oging to be the marketing followup
      f> i feel like steam was a once-and done thing
      > sony's putting a lot of work in too maybe
      c> one of the reasons we felt ps4 was a good opportunity for us
      > tablet work is very similar to ps4
      > tablet would make players happy but without big marketing push how do we get new players to give hex a chance?
      > ps4 looked at it and were very excited and helped us
      > commiteed to some great marketing opportunities for us
      > ps4 before anythign else because we're getting that support to drive eyeballs to hex
      F> interesting on that one a lot of console games you get the game and bu it and don't need to buy it again
      c> yes every set and update is an update to the game
      > ps4 is doing an initiave with more free to play games
      > we're part of that
      > got a really good response
      > when Sony gets behind something they can drive their onsumers to sample
      > I believe HEX is best tcg that exists
      > i've tried out on ps4
      > it works really wel l
      > absolutely playable and enjoyable
      f> I don't think people understood initially
      > a lot of people are going to be seeing hex for the very first time
      C> we've gone through an incredible number of players made acounts
      > millions of players have made accoutns
      > the key is finding those new places
      > very excitded for oter consoles and tablet
      > lot of people who can sit on couch or whereve
      > i've done that endlesly on my laptop
      m> pvec ards for hex; will ps4 players be able to use them in dueling pits?
      c> no; that's pvp; they don't acutally have access to pve cards
      > i don't know where they would see them
      > you might by turning on all cards -but i don't think they will see them at all
      F> I've been feeling pve feels likegoing back to the drawing board might be best approach for hex
      > you've been doing tha for deckbuilder for ps4; what does changes mean for pc players?
      c> consistent feedback is people love making decks
      > but dekcbuilder they find very difficult to get the experience they want
      > was really hard to figure out a new way to do that deckbuilder and started from scratch
      > i'm excited about what we have
      > hate branching
      cos more work
      > but would love to let people choose
      > still wretling with some of that because i don't mind current deckbuilder i actually like it
      > loev the new one too
      > ic an see how that might be much more enjoyable for noodling around for someone who doesn't want to be doing it allday every day
      > like it it's just didfferent
      : cory said they are considering launching campaign on console as a standalone product...spoilers plz!!!
      > all that stuff goal is to have ti roll over to pc
      > biggest reason for the new name was so poeple can see the name and have an immediate idea what it is
      > i feel pve needs to be reqorked a bit
      > pc is kinda locked
      > i feel i have to keep rolilng it out to meet the kickstarted promises
      > even if it's not the best vewrsion as I see it now with the experience
      > some of the stuff as i envisioned it was actively bad
      > other people worked on it and made it better
      > we couldn't just throw it out
      > probably woudl have been better but was trying to live up to those promises
      f> i was a KS and I don't think you should feel obligated to promises you made 4 years ago
      F> i think a lot of player would understand if it was awesome but not the same
      c> a lot fo the content would will be the same either way. .the goal is to launch a seperate..
      ..card clash it's own thing, pvp expereicen
      > but if i could launch a separate thing hex adventure with the proper reward arc
      > cos right now got to deal betwen people who have all the cards and people who are just coming in
      > would like to have a guy who gives you vampire kings
      > and princess and you canput them in but I can't do that
      > so make a character and level them and get things
      > i could balance that so where you were wining and losing woul dhave a much bigger impact on how you enjoy the game
      > even HS moved away from it; it's not easy to make
      > the bang for your buck is kinda low but we're sitll committed to it
      > we're still working on AZ| and PVE
      > goal is to keep working on AZs
      > to launch a separate version on PS where you go through level up but no buying cards per se
      > also a sealed deck vairatn where you launch an adventure and see how far you can get
      > and end that experience and=the careds would be unlocked back in yoru main path
      C> the difference betwee my honesty and yoru reality is all the shit that happenes between when i say it and when you get it
      > every one who plays hex right now could quit tomorrow
      > need players
      > every thing we do is dependent on a bunch of factors we don't control
      > every $ we make gets wrapped back round to HEX and then some
      > there's no instance where we want to make the wrong decision
      > often when we make th wrong decision we go back on it as soon as we figure that up
      f> you guys have been pretty responseive on community stuff
      > balance of for pve players between those who get the t2 win, and those who say it's way too hard
      C> a lot of player have graduated through the experrience and look at it as gold farming so they want to optimise for gold/minute and that beomces the game
      > i can't design AZ or FRA for everyone simultaneously#
      > want to challenge the farmers occasionally also serving the newer players
      F> new stuf pve we've movd past it
      C> no wait. we are living on someone else's platform
      > so not everything is really my decision
      > we've got a consideraton i don't think other game have got in ragards to managing soft and hard currency
      > a lot of stuff console games don't normally have
      > we have some work on mailing but a lot of decisions are made so we can be on the platform at all
      > I felt that giving up the opportunity to be on PS4 was not worth it
      > i understand people will be bummed about not transferring colelctions but that wasn't relaly an option
      F> q about gold in ps4; can spend gold on commons and AH
      > don't have chests of kismet and common packs for gold seems 100% -ev
      > ps4 players earning gold but not really having anything to spend it on seems negative
      C> we had to have gold currency
      you're going to earn gold from playing and packs
      > you can take that goldand buy some common packs
      c> 10 cards for 1kg still gives you that buying packs experience
      > you're going to be able to buy the commons and uncommons from gold you get playing the game
      > there's no perfect expereience/ solution to this
      > thinking about me as a player, can't earn platinum so you have to earn something
      > so you're earning some gold so if i have 2 of this card and it says for 300 fo my 800 gold i can buy another one
      > then you ahve 4 burns
      > so you can get a taste of the expereience earnign gold and buying things
      f> dualing pits

      The post was edited 1 time, last by Largashbur ().

    • C> about hex: there' is no shortage of good ideas
      > say i have 100 coins to spend, being on ps4 is 80 coins
      > every other little idea is 1-10 coins (points I think he sid actually)
      > yeah we can do anything, but everything costs points
      > so you can be where you don't have 80 to spend on console because i sspend them on other things
      king of the hill, score and i hadd this whole idea because peopel were
      pissy theycouldn't play ina tournametn because of timezones and..
      > .. adn the asnwer like with all my ideas is "yes for sure -this is what it's giong to take"
      > so with finite resources i always have to choose
      M> so we need more money than god
      C> well not more than god but a lot of money we can do a lot of stuff
      > that's the problem wiht games, you have companies like Blizzard who have all the money in teh world
      you have littel companies who know they could make better games but
      they don't have the money ; blizard wiht 4x the money makes a better
      > problem for the whole industry
      c> you can end up wiht like 4 companies
      > they look at very category and make their entry into that category and then what's left
      > like animatronic cooking on the high seas
      you make something so odball and out there that you can take everyone by surprise
      > but good luck making a squad-based shooter
      tlaking about animations and bobbing up and down ; with all our
      critique that's not going to stop you right because we still want more
      c> we have brought osmeone new to work on animated cards
      > our tech is super talented but needed to work on something else so hired someone new
      > animation shoudl be more ambient, depth and slower so it's not jerky
      > think we've had some hyper successful like sabretooth
      f> sounds like you are on the right track
      M> did great job on dreamthied, little tentacle movements that get you
      F> matriarch super swqeet
      M> crafting
      M> what ahev you thought of card destruction and eq destruction
      C> that's a big part of the crafting concept
      > crafting was linked to consumables
      > was going to be nmext AZ keeps and consummables
      > crafting linked to LArge large cosummable system
      > why it didn't make it into az2
      > do want to make crafting yoru carsd part of the game
      > always the intent
      > at one poitn I think had 300lb of trading cardsin plastic bins in my garage
      > probably shoult have kept those actually
      > it was crazy even like C and U .. and i found htings like Moxes and ...
      f> i cleaned out closet and made out pretty well
      f> i feel FRA2 is a step towards this..
      > i always felt like PVE doesn't have much of an endgame but maybe keeps..?
      C> keeps were not endgame, RAISDS were going to be endgame
      > there were two frostrings
      > another version was designed and everything in shinhare area
      > giant pit led down to god of the shroomkins
      > didn't have an end you jsut go as long as you could against these opponents
      > god was really funny, really cool,. similar to FRA and we're going to add .. eventually
      f> few weeks ago had Ryan and.. on stream and said it would be cool if fra ewas endless,
      > they looked at eah other and groaned
      f> Coyotle Sleeve story
      c> not part of the lore
      > a lot of our partners were very hands on about everything
      > sound out
      > [sound cut out]
      > our latin american partners did these sleeves
      > with this comment "the moon will avenge us"
      > tshrits I think
      > I don't know where they got that from they didn't undertand our lore
      (ahh it was a sleev not a tshirt)
      f> need to get the luchadore merc
      C> it was actually for the philipines
      > shinhare that was named after a ervolutionary freedom fighter in the philipines
      > I didn't understand it was like if someone asked me for a MartinLutherKing tribute card that was a shinhare..
      > it would be relaly weird
      > i think we'll just leave that out cos it was kinda offenseive
      F> cosmic coins
      C> CC was my solution to make sure once you got to cosmic you were sitll earning something that was fun
      > still working, lot of the work is done
      back end work is mostly done
      > i want the coins to be actually tradable too
      > there'll be a store where you can only buy things with teh CCs
      f> before ladder came out i sued to play a lot of constructed
      > since I'm always working on Sat
      > there's no reason for me to play constructed at all

      The post was edited 1 time, last by Largashbur ().

    • C> one of the sugegstions that's been made if good is starting to rotate the Bash and CLASh
      > there's no reason to lock them to those days -can swap them between Sat and Sun
      F> We only have a couple questions left
      > Cosmic coins wasn't necessarily jsut about constructed
      M> We did have a question about custom formats. I'm going to ask one I want answered
      M> With Hex coming to tablet what kind of support will there be for onsite Hex conventions on tablet
      C> we talked about this at one point; the idea was that you would be able to get a code. you would start a tournament, everyuone would be able to jump in with that code and be in one tournament
      > originally this would be so we could say if retainlers wanted to run touranments at their sotres
      > they could do in one pol adn the business owner would get a cut
      > something like that for tournaments is absolutely doable
      F> I think code driven ones, especially with retailers is a great idea. But I wodner how much use it would see
      > again it's 5 points.. wouldn't be hard
      F> Probably the PS4 has been a lot of work for Woods
      > nothing's hard they say to me "we asn an engineering team can do anything you want, it's jsut you're going to have to pay for it"
      > they all did a bunch of work for ps4
      > I think Ah changes when we get quickbuyquicksell it will help immensely
      [i really disagree]
      F> Lightning round 2, social features. Filter friends list, let us know what friends are doing
      @Poudigne gold i think not played this evening
      F> So you added the clash and bash, I wonder if those edge community events out
      > definitely for 5shards we give a ton of support, we try to make sure they jhave custom prizes. we try to make sure
      F> Who do I have to talk to to get my tournaments in client?
      > when people come to us with ideas for tournaments we bend over backwards to make them happen
      > i don't think anyone's come to us with an idea and we havne't helped
      F> They're a lot of fun (the tournaments Funktion does)
      > yeah for sure talk to Kyle about your tournament and we'll get that done
      > see waht we can do
      > and wacky queus
      F> A lot of me running the tournaments was just filling a gap I see. But the wacky rotating tournaments might fill that too
      > az for very set was never a goald; az for every block
      F> What's your favoriate animal and could you beat it in a fight?
      > how do you pick favourite animal? you see lot of my faovurite animals in the game
      > my first dog: my dad resuced a coyote pup
      > i had a half-coyote half balck lab growing up
      > coyotes ravens bears
      > I pick them for the game because I love em
      F> On that one, we need more flora and fauna focused sets
      F> We need an adventure into the wilderness themed set
      > feels like this last, we want a nice mix and all the frostheart stuff because we were able to put all the groups in. i've been very thematically steering my caravan because i love it so much
      > these last sets we've put a lot fo tehse things in
      M> Hex is going to get more irish
      > i can't believe I'm objessed with these and finally putting in the next set
      > how I could have forgot when I consider myself part leprechaun...
      M> You are way too tall for that (to be a leperchaun)
      > one of my first jobs was as a waiter at a restaurant called Bobbygees and i'd be a leprachaun my character there and i'd come out an ..
      F> This set did have a lot fo stuff (flora and fauna) we need more aquatic stuff
      > and all teh kids would say "you're not wee"
      M> Hex under the sea!
      F> what he's saying is we're going to AZ1 and the sea level has risen and it's all flooded.
      > look at where teh geographically what kind of stuff is going on aroudn the primary area
      > you can see over to one side all the sas over to another side the giant desert
      F> There's some sweet stuff on that globe
      > i mapped out the thematically the entire globe and on the old schedule it was like 7 years
      > at htis pace it's like 70 years
      > but it's still going to happen
      > i had ideas for all of it
      > mountains with castles and werewolves
      > and vampires
      M> So what I'm hearing is we'll soon understand what's up with the pentagon island
      > had all teh toppography matpped out and why it was like that and wanted to get all the things that people love in
      F> Yeah I wanna know too
      > that was definitely stuff linked to that
      M> Because all I can think of it's pentachills hiding spot
      > there you gorises up out of the sea with the...
      F> They have like the five shards bat signal equivalent
      M> We need a caster for the match, call pentachills!
      > timlagor's questions are so specific an so odd
      > diamond resoursec; actually ai agree that's funny
      F> Got any other questions from the forums?
      > I've actually made that ocmment
      > Ozawa complaining about the lore
      > some of the recent flavour text is really specific to the group going to the frost ring
      > so little bit of a mixed message because you put them in these groups and give them motivations around their own needs
      > but the larger.. this has been a little of a departure
      > but the next few sets ramps up into a really big world-story telling momoent that answers some big questions
      F> I think the other one too, and it's my favorite part of frostheart, the humans are still ardent but they're not with the other ardent humans.
      > yeah thay had a ton of the focus, showing the groups and showing the motivations
      F> It shows they have seperate identies, not all humans are the same, there are differences in groups.
      > this arc showing the motivcations and we brought characters back and i'm happy with the stuff going on
      > there's going to be sacrifice and deaths
      F> I love having iconic characters around
      M> Cory's going to kill someone!
      > I don't want them coming back but I do like them dying occasionally
      > bacase it gives them weight and if you lovesomeone and i love them deeply
      F> HE loves them deeply, Brosi buk is going to die?! Why would you kill him Cory?!
      > and when they die it's a big deal
      > pippits don't actually die they just vanish into blue smoke
      > they're made out of magic
      M> Zoltog has just been enslaved, you can't kill him man!
      F> To answer the other question on the forums, PvE isn't getting dropped. That's not what PS4 is about
      > no pve is contuing but
      > again our resources clearly we have to focus on some things
      > new platforms
      > we put the focus on the pve and you're going to see continual changes to frostring

      The post was edited 1 time, last by Largashbur ().

    • F> There was one on the forums I meant to ask, people were asking about roadmaps
      F> It felt like late july there was a lot of anxiety in the community
      F> People were unsure what was happening. There wasn't much news
      F> That's not graet for the player base, can we get a general map?
      C> Yeah, when it comes to larger announcements like we're going to be on console we try to coordinate with partners
      C> Thats' where a lot of resources were going
      C> I didn't want to spoil it and wanted to coordinate with the partners
      C> That's one of the downsides of being small
      C> You don't have a lot of different teams
      C> The roadmap has to change sometimes because something isn't working right
      F> I do like the dev streams
      C> I felt like the dev streams were improtant. I wanted to rest of the team to get to interact with the community
      C> And everyone enjoys that sort of interaction
      C> I hope everyone likes the friday update updates too
      C> Just making the effort to make sure there's something coming otu of the group that let's people see what we're doing
      C> Or at least just interacting
      F> I love the friday updates
      F> I love seeing what jared is up too
      C> I can stream of conciousness and make it funny or goofy or whatever
      C> One of my other dream jobs was a comedy staff writer
      C> Bet even one gag a week is aa hard job but it's fun and good practice
      F> I feel like we've covered most of the stuff
      M> I have a small question
      M> I noticed some of the kismet items appear to be alternate art PvE cards?
      M> Are they truly alternate arts?
      C> Nooooo? We hacven't done any pve alternate art
      F> I don't think so
      C> There were supposed to be (lists whaat's in a kismet pack)
      M> It would be kind of weird
      M> But when you look at kismet pve cards they have the promo embellishment on them
      M> and they sometimes list oddly on ah
      C> That sounds like user (dev) error
      C> I think someone put the wrong tag on it
      F> It's nothing as exciting as Mokog was hoping for
      M> No it is exciting because it means there aren't any reprints
      M> I'm very happy about it
      F> I love kismet packs
      C> It was supposed to take the place of convocation until we get back to a lot of voncentions
      C> Also I wanted a fun place to explore stuff we make up like boonberries
      C> The pack was a great way to explore those things
      C> And ryan's pun critical jamage was one of my favorite puns
      F> I love Hex's sense of humor
      C> Over the years people have pushed back on the humor but I feel strongly that I like things that are funny
      C> I think a good mix of serious or characters dying with sweeeping high fantasy moments
      C> and humor is important so it doesn't feel pretensious
      F> especially in fantasy settings
      M> How bad was the push back on Nog nog internally
      C> No pushback on that one
      M> Beause it's a fun moment when she dies but is coming back
      F> I think we're all squared up now
      C> I didn't answer all the questions clearly
      C> I want people to be aware that we are aware of what people are asking for, it'ss just a matter of priortizing
      C> Growing the pop first, and QoL stuff second
      F> Weekend tourneys are great
      C> console and tablet will be helpful (for the game population)
      F> Not many other games pay out 2k each week in tourneys
      C> yeah around 5k a month in tourney prizes
      F> This tournament thing, the wacky formats sounds awesome
      C> We've been weoking on that for quite awhile
      C> I think we have a lot of formats ready to do pretty easily
      C> We're working hard on tablets and console atm, but the wacky formats hopefulyl will be shortly after
      F> that stuff makes the game feel more alive, fleshed out
      C> commons only, singleton, one shard type, tribal, tons of fun ways to do it
      M> Couple questions from chat, y'all are watching for when would be to expand bash and clash time of day wise?
      C> Yes, defintely.
      C> it's just hard to do well without a large player base
      F> Thanks for coming on
    • I hope people find this useful. Slight disclaimer though, this is not a precise transcript as it was being typed up live as the stream happened. Some stuff got left out as my fingers and memory aren't perfect and not everything seemed worth conveying, but it should give a pretty good sense of the conversation.

      Broombot is sadly not designed for transcription but did a great job nonetheless
    • " ...So, yeah to recapitulate the murderous samurai rabbits are the Shin'hares, like that monsunn guy.
      - ...
      - Next race, there's the coyotles, like this champion, Wintermo...

      *blank stare*

      - ...Great work together so far."
      Awaiting the Doomwalker's arrival in Entrath since the Beta.

      " Honey, where's my chaos key ?
      - Have you searched in your chaos coat ?
      - Shoot I left it in the chaos car... "

      ... Still be waiting for a while it seems ...