Preface (you can safely skip this part): Ok, so, I was at work (UTC +3) when the 2 articles (now removed) were posted and discussion started. Can't deny I was immeasurably surprised. For those that visit our subreddit they may have noticed that I've kind of spammed both threads with posts, many driven by emotion. Afterwards I tried to hit the gym, but my mind was so fixated on these news that I gave up in the middle of my workout. Pretty sure I raised a slight fever, and at that point I decided to not visit the forums at all until the end of the week, so I had time to cool off and mull over things. (end of preface)
So, Hex will dip its toe to consoles, specifically PS4. In a complete vacuum, this is the best news we had in months, really. It's got exposure, it's got reaching a new audience, it's got rubbing shoulders with a bigger company's more technicaly advanced resources.
But we don't live in a vacuum.
I've got a ton of questions, really. Most of all why from everything we've been discussing in the past 2-3 years none was seen as a good way to achieve better new player attraction and general player retention. I don't remember one discussion going "You know what we need? We need Hex... ON CONSOLES!". I do feel we were ignored, but that'd be fine... if I considered the alternative plan a better idea.
I don't want to expatiate. During these past two days, I spent some time makign a list of issues that are buggin me about the console endeavour and result in me agonizing over Hex's future well-being. I really don't expect answers from the company thought they'd be welcome even for a couple points, but everyone feel free to share your thoughts.
1) Cost
i/ How much of HXE's resource were poured into this? We know that this port is somewhat related to work already being done for the tablet port but it couldn't be just that.
ii/ On that matter, who paid whom and what? I won't pretend I know how those businesses work. Did HXE pay to use the platform? Did Sony pay for usage of the IP? Will the platform be taking a cut of the purchases of Platinum like Steam does?
iii/ And also what's with the name change? What does it mean regarding intellectual property? How much did HXE have to forfeit to Sony for the port?
iv/ And finally how much further to the future does the work on this, both before the port and after the release with all the patching and contant that'll be different from the PC version, pushes everything else (completing the PvE campaign, introducing co-op, introducing other formats)?
On the plus side, how much help will HXE be getting from Sony, if any. I've read comments that doubt that Sony would bother with offering anything impactful to such a small IP.
2) Audience
i/ PS4 coverage is lower than PC coverage (obviously). But also how many households have a PS4 but NOT a PC? I understand the (very good) argument that "Not everyone with a PC knows Hex" but going into all this trouble just to get Sony marketing...?
ii/ What about the average PS4 player? What's the average age / free time / disposable income? Whether that's a good or a bad thing, Hex is more geared towards older people (or at least not teens) who have the freedom to sit down for 5-7 hrs straight for a tournament and are probably expected to spend money for a couple limited events, 1 (B/Cl)ash per weekend and, probably, buy their Constructed deck. Is this how PS4 (or any console) player behaves?
3) Platform
i/ Without going into deep research, I'm pretty confident to say that the history of console games is mostly comprised of platform games, action games, FPS, fighting games and sports games. Definitely very few strategy games and the card games are probably in the (very few) tens. And the closer we get to the present, the bigger the gap (even platform games are less than what they used to be). And how many of those few card games were multiplayer and not just single player? Some might think "Well, this is great, more space for us to grab" but I'm thinking "It's already been YEARS since console multiplayer / online connectivity became a thing, if there's no card games it's because people realised that it's not profitable"
ii/ The use of controller I find problematic. The slower speed of a controller user versus a keyboard & mouse user, while very real, might not be important enough. But the fact that using deckbuilder, inventory and AH search will be slower and chatting will be MUCH much slower is something that cannot be rectified by anythign other than the PS4 owner to also buy a keyboard & mouse themselves. Which isn't really encouraging.
4) Impact on the game in general
That's the more technical stuff that we really need more information on before starting worrying a lot over it like which PvP formats will be crossplay between clients? Given that Campaign and FRA will almost certainly be missing from the port, how are PS4 players gonna be able to earn Gold? Will it be via one of the 2 "game modes" we show in the introduction video? If they don't have a way to get Gold (super unlikely), are they expecting to vomit money to get stuff? While crossplay is definitely in, what about (a) linking accounts and (b) trading between clients (whether it's shared AH, ability to email with attachments)? If there were email with attachments available, it automaticaly means that PS4 players get access to Gold. Will the chat (if the PS4 even gets a chat) be cross platform as well? How will the economies grow independently if the the "cross-" is only only PvP crossplay?
I know that some of the questions under [4] will probably be answered as more information comes out, as we approach the release date. But 1-3 is what makes me anxious. Cory was not wrong. This is a big announcement. It's maybe the biggest risk that they have taken and in 4-5 months' time we'll know if it's also the biggest step forward or the biggest mistake. I just want all my fears dispelled, even if it ends up with this post getting ridiculed by reality.
Agree or disagree, bring up facts and predictions, but keep it civil.
So, Hex will dip its toe to consoles, specifically PS4. In a complete vacuum, this is the best news we had in months, really. It's got exposure, it's got reaching a new audience, it's got rubbing shoulders with a bigger company's more technicaly advanced resources.
But we don't live in a vacuum.
I've got a ton of questions, really. Most of all why from everything we've been discussing in the past 2-3 years none was seen as a good way to achieve better new player attraction and general player retention. I don't remember one discussion going "You know what we need? We need Hex... ON CONSOLES!". I do feel we were ignored, but that'd be fine... if I considered the alternative plan a better idea.
I don't want to expatiate. During these past two days, I spent some time makign a list of issues that are buggin me about the console endeavour and result in me agonizing over Hex's future well-being. I really don't expect answers from the company thought they'd be welcome even for a couple points, but everyone feel free to share your thoughts.
1) Cost
i/ How much of HXE's resource were poured into this? We know that this port is somewhat related to work already being done for the tablet port but it couldn't be just that.
ii/ On that matter, who paid whom and what? I won't pretend I know how those businesses work. Did HXE pay to use the platform? Did Sony pay for usage of the IP? Will the platform be taking a cut of the purchases of Platinum like Steam does?
iii/ And also what's with the name change? What does it mean regarding intellectual property? How much did HXE have to forfeit to Sony for the port?
iv/ And finally how much further to the future does the work on this, both before the port and after the release with all the patching and contant that'll be different from the PC version, pushes everything else (completing the PvE campaign, introducing co-op, introducing other formats)?
On the plus side, how much help will HXE be getting from Sony, if any. I've read comments that doubt that Sony would bother with offering anything impactful to such a small IP.
2) Audience
i/ PS4 coverage is lower than PC coverage (obviously). But also how many households have a PS4 but NOT a PC? I understand the (very good) argument that "Not everyone with a PC knows Hex" but going into all this trouble just to get Sony marketing...?
ii/ What about the average PS4 player? What's the average age / free time / disposable income? Whether that's a good or a bad thing, Hex is more geared towards older people (or at least not teens) who have the freedom to sit down for 5-7 hrs straight for a tournament and are probably expected to spend money for a couple limited events, 1 (B/Cl)ash per weekend and, probably, buy their Constructed deck. Is this how PS4 (or any console) player behaves?
3) Platform
i/ Without going into deep research, I'm pretty confident to say that the history of console games is mostly comprised of platform games, action games, FPS, fighting games and sports games. Definitely very few strategy games and the card games are probably in the (very few) tens. And the closer we get to the present, the bigger the gap (even platform games are less than what they used to be). And how many of those few card games were multiplayer and not just single player? Some might think "Well, this is great, more space for us to grab" but I'm thinking "It's already been YEARS since console multiplayer / online connectivity became a thing, if there's no card games it's because people realised that it's not profitable"
ii/ The use of controller I find problematic. The slower speed of a controller user versus a keyboard & mouse user, while very real, might not be important enough. But the fact that using deckbuilder, inventory and AH search will be slower and chatting will be MUCH much slower is something that cannot be rectified by anythign other than the PS4 owner to also buy a keyboard & mouse themselves. Which isn't really encouraging.
4) Impact on the game in general
That's the more technical stuff that we really need more information on before starting worrying a lot over it like which PvP formats will be crossplay between clients? Given that Campaign and FRA will almost certainly be missing from the port, how are PS4 players gonna be able to earn Gold? Will it be via one of the 2 "game modes" we show in the introduction video? If they don't have a way to get Gold (super unlikely), are they expecting to vomit money to get stuff? While crossplay is definitely in, what about (a) linking accounts and (b) trading between clients (whether it's shared AH, ability to email with attachments)? If there were email with attachments available, it automaticaly means that PS4 players get access to Gold. Will the chat (if the PS4 even gets a chat) be cross platform as well? How will the economies grow independently if the the "cross-" is only only PvP crossplay?
I know that some of the questions under [4] will probably be answered as more information comes out, as we approach the release date. But 1-3 is what makes me anxious. Cory was not wrong. This is a big announcement. It's maybe the biggest risk that they have taken and in 4-5 months' time we'll know if it's also the biggest step forward or the biggest mistake. I just want all my fears dispelled, even if it ends up with this post getting ridiculed by reality.
Agree or disagree, bring up facts and predictions, but keep it civil.
The post was edited 2 times, last by Vroengard: Only editiing for typos, I want this to remain exactly as I thought it up the time I posted it. It's a "first thoughts" post after all. ().