Playing any human is also an option to get 2 charges from party Mercs.Yeah, I predicted elsewhere they'd be limited to twice a turn and this is pretty close. Once a turn, but the two important ones are running at +50% power.I didn't expect the charge power cost increase though. Playing a Ranger for the extra charge is that much more important now.I feel like the Thonia changes are on the whole fair and still plenty powerful and fun; I was worried that they'd go overboard with the adjustments, but she has presently been left with ample enough overhead to make interesting deck building and remain a competitive mercenary pick. Nice!
Of course, a Human Ranger is the best of all.