dont think about this as raids v0.1 but more like different game mode, I know this is far away from COOP, but this might be something, not sure how hard to develop this could be but probably not so hard, and this could give some 'purpose' for group of players ... to do
Something that guild/community can do together, have 1 goal ...
im not sure I explained exacly what im thinking of
I think you quite did, mate (explain what you are thinking), and I follow you correctly, I agree with where you are heading: a bit of cooperative PvE gameplay soon (this year?) would go a long way to keep the PvE guilds interested, even if it's an equally long way from the "real thing" (fully-fleshed raids and such).
Just saying that, just personal opinion, a guild tracking by hand how many times they kill a boss, and Hex coding said counter, is more or less the same, and (again just personal opinion) not really much of cooperative play.
I'm at a loss when trying to come up with a suggestion for an alternative (guess that's why, at the end of the day, true multiplayer feels so different than other modes of play: it's just hard to come up with an alternative that replaces it! =), but very broadly speaking, I personally feel that if I don't need to coordinate at all with my team-mates, then it's no multiplayer.
I mean: killing a Raid Boss 100 times only needs the coordination of saying "yeah, let's kill him!", but after that is just a single player experience multiplied by 100. What would make it a bit multiplayer is, say, if each kill had to be done with a different race/shard/mercenary/(something else?) up to a point that it was really, really hard for just a single individual to do it 100 times (although I bet anything somebody would, just for the very well earned bragging rights! =)
I dunno... really can't put my finger on it, sorry to say. Just saying that I feel that coop multiplayer, to be really coop, needs to require some sort of coordinated strategy among teammates.