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Thank you
PostAlso thank you for taking our money and not delivering on all your promises.
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Hex 2 and PVE
PostThey never even finished delivering on their original Kickstarter promises, let alone continuing development past them. Hell, there's an entire tier of backers that never saw their tier promises fulfilled (guildmaster). There's no way they'll ever get the kind of backer support I originally gave from me ever again.
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Quote from DonnaKebab: “Poisonous communities do more damage to games than most other things!If you can't be constructive, move along and don't post back. simple. ” Believe me, the community was more than positive for years with hope and support for Hex. It is what it is now only as a direct result of the devs' (lack of) actions. The damage has already been done, and it was not by the community. Also, don't tell people how to post.
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The problem is they didn't design their PVE content with longevity in mind. Things like the campaign are fun, but it is single consumption development. That's a waste of development time by itself. Here's an example. Frost ring could have just had a special currency as the only reward you get from playing it. Then, there could have been a shop where you buy your exclusive rewards using that currency. This would open them up to two avenues of extra content with minimal development effort. The fir…
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Hex 2 and PVE
PostBig fat disagree on the roguelike ideas. While I love games like slay the spire, that is not what I want from a TCG or CCG. I want to have a collection I own and decks I build with my collection. I also don't want a deckbuilder game, those have no sense of collecting.