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  • Actually

    Obsidian - - HEX Discussions

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    Didn't check the link, but if it's Hex Entertainment and not CZE, maybe this is their crazy long shot of re-funding Hex? Could be with good intentions. Of course, if that's the case, it would make sense to come here and talk to us about it. So I guess we already know the answer.

  • Hex as a curse and Hex as in 'hexagon' are both very simple interpretations. By itself, most people will understand 'hex' as curse, but also understand there is a connection to the number six, if it's appropriate. I would never contend that a game called 'Hex' MUST have to do with the number six, but it could have been a clever nod. Also going to point out that MtG has a card called Hex, which is a curse that destroys six creatures. So yeah, not exactly unprecedented.

  • ... It's not that weird that a title would utilize a double-entendre (a thing so common there is a phrase to describe it). Titles in particular frequently have loaded meanings or clever word-play. It's almost bad marketing to name a product that can be ambiguous or mistaken, even. Sure, apparently CZE never intended to take advantage of the other meaning. We pretty much know that now. But as I said, there's no reason they couldn't have been planning it. It'd be perfectly reasonable to reveal a s…

  • No reason it couldn't have been both meanings.

  • I always theorized we might run into an enemy-only PvE sixth' shard. I mean, it's called Hex. Six only makes sense, and would have been a great plot twist. Color pie could be 'overpowered, because players deserve it.' As for why Blood is called blood instead of a gem, it's part of the lore. While there are three gem-based magic types (Diamond, Ruby, Sapphire), the other two shards are natural magics (Blood and Wild magic) that predated Hex. I never got the impression it was really well different…

  • While I don't have solid info on this, I believe it's more than just artwork that's missing. I think they have the cards designed, but not actually coded, which is a significant effort (money) to finish. And while I know about a year ago we all joked about using placeholder art for the set and how terrible that would be because it would literally end the game, I think we're at the point where anything is better than nothing.

  • Still smoldering. Every week someone dumps a little bit of garbage into the dumpster, but nobody ever comes to pick it up.

  • Hex Discussion

    Obsidian - - HEX Discussions

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    Quote from Ainulindale: “Honestly, the decision to treat PvE as a tacked on minigame for the PvP players to dick around in between drafts and tourneys was what killed the game. They promised F2P World of Warcraft, and instead we got the starter zones and half the classes and no raids. You look at what you can get from playing the Adventure Zones, and it's a handful mediocre cards, most of which are generic crap that don't fit into any good decks. Like Dust Bustard. There are more rares in Set 1 …

  • Yep. Multiplayer not only has UI challenges, but play slows down when you're waiting for other human players. Supposedly, not only was there no good UI fix, but it wasn't actually fun.

  • Obviously Hex never got around to it. It's a difficult thing to implement, because PvE cards are so powerful. I'm curious how you guys would have gone about implementing raids, in light of the possibility they would be made trivial by powerful decks. Would there be limited or unlimited entry? What kind of rewards would you put behind the raid? How would you handle difficulty? (Hidden Content)

  • Hex Discussion

    Obsidian - - HEX Discussions

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    Quote from Pandaemonium: “Quote from Obsidian: “It's far too late for CZE to salvage Hex. They could potentially sell it to another company, but it seems like it'd all depend on whether the slow development rate was due to a bad team or a bad code base. If it's not salvagable at this point, then selling to another company's not feasible either. But I think we all know that eventually the money's just going to run out and the servers will shut off. ” It is not even that, the game has such bad pr …

  • Hex Discussion

    Obsidian - - HEX Discussions

    Post

    It's far too late for CZE to salvage Hex. They could potentially sell it to another company, but it seems like it'd all depend on whether the slow development rate was due to a bad team or a bad code base. If it's not salvagable at this point, then selling to another company's not feasible either. But I think we all know that eventually the money's just going to run out and the servers will shut off.

  • No, your posts have been caustic for a long time now. Clearly just attempts to bait moderation action. If it's a joke, it's not funny.

  • If you post things that legitimately deserve to be deleted, it says a lot more about you than about Dino.

  • Don't you have phones?

  • So...

    Obsidian - - HEX Discussions

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    I've mostly enjoyed how I've never really felt that 'topdeck' mode where both players are just drawing and playing the top cards of their library. With two cards a turn, a steady supply of creeps and heroes, and item shop purchases, it always feels like the game is moving forward.

  • $20 entry fee helps cut down on 'fake accounts' farming starting boosters or troll accounts. If you have to invest money to access something, people treat it with a little more respect. The 'whole point' of a digital tcg is to collect your cards in a platform that automatically catalogues and sorts your inventory, makes deck-building a lot easier, and offers 24-hour access of opponents and playing venues, which are upgrades over a traditional TCG, with the downside of not having physical, tangib…

  • So...

    Obsidian - - HEX Discussions

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    Draft has not been that great for Artifact, unfortunately. I think that heroes become too dominant because they are the most consistent part of the deck and you always get to use them. That's why, at least in my experience, red heroes seem to dominate so much. People say blue and green are more powerful at high end, but I think it's only for constructed where that's true, when you can build a cohesive and consistent deck.

  • Seriously? Let's imagine you're planning on buying some packs at some point, ever. The up front $20 cost is just those packs. So you're not paying twice, you're paying up front. Let's imagine you had no intention of buying packs at all. You're paying $20 for access to unlimited free phantom drafts, which is a better deal than you'll find in any other digital card game I've ever seen. You either buy packs, in which case you were going to spend that $20 anyways, or never buy packs, in which case t…

  • Man, everyone's so angry they have to pay for their games. Almost everyone leaving a negative review just wants to grind gameplay for cards at whatever crawl Valve sets. Valve respected their customer's time by making a no-grind, no BS game and they're getting slammed for it in reviews. "Artifact just wants all the money!" while a playset of every card in the game's like, $200. And that's on release. As more packs get opened, cost of cards is going to plummet. It's ridiculous.