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  • Hex Discussion

    Obsidian - - HEX Discussions

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    Quote from Ainulindale: “Honestly, the decision to treat PvE as a tacked on minigame for the PvP players to dick around in between drafts and tourneys was what killed the game. They promised F2P World of Warcraft, and instead we got the starter zones and half the classes and no raids. You look at what you can get from playing the Adventure Zones, and it's a handful mediocre cards, most of which are generic crap that don't fit into any good decks. Like Dust Bustard. There are more rares in Set 1 …

  • Yep. Multiplayer not only has UI challenges, but play slows down when you're waiting for other human players. Supposedly, not only was there no good UI fix, but it wasn't actually fun.

  • Obviously Hex never got around to it. It's a difficult thing to implement, because PvE cards are so powerful. I'm curious how you guys would have gone about implementing raids, in light of the possibility they would be made trivial by powerful decks. Would there be limited or unlimited entry? What kind of rewards would you put behind the raid? How would you handle difficulty? (Hidden Content)

  • Hex Discussion

    Obsidian - - HEX Discussions

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    Quote from Pandaemonium: “Quote from Obsidian: “It's far too late for CZE to salvage Hex. They could potentially sell it to another company, but it seems like it'd all depend on whether the slow development rate was due to a bad team or a bad code base. If it's not salvagable at this point, then selling to another company's not feasible either. But I think we all know that eventually the money's just going to run out and the servers will shut off. ” It is not even that, the game has such bad pr …

  • Hex Discussion

    Obsidian - - HEX Discussions

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    It's far too late for CZE to salvage Hex. They could potentially sell it to another company, but it seems like it'd all depend on whether the slow development rate was due to a bad team or a bad code base. If it's not salvagable at this point, then selling to another company's not feasible either. But I think we all know that eventually the money's just going to run out and the servers will shut off.

  • No, your posts have been caustic for a long time now. Clearly just attempts to bait moderation action. If it's a joke, it's not funny.

  • If you post things that legitimately deserve to be deleted, it says a lot more about you than about Dino.

  • Don't you have phones?

  • So...

    Obsidian - - HEX Discussions

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    I've mostly enjoyed how I've never really felt that 'topdeck' mode where both players are just drawing and playing the top cards of their library. With two cards a turn, a steady supply of creeps and heroes, and item shop purchases, it always feels like the game is moving forward.

  • $20 entry fee helps cut down on 'fake accounts' farming starting boosters or troll accounts. If you have to invest money to access something, people treat it with a little more respect. The 'whole point' of a digital tcg is to collect your cards in a platform that automatically catalogues and sorts your inventory, makes deck-building a lot easier, and offers 24-hour access of opponents and playing venues, which are upgrades over a traditional TCG, with the downside of not having physical, tangib…

  • So...

    Obsidian - - HEX Discussions

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    Draft has not been that great for Artifact, unfortunately. I think that heroes become too dominant because they are the most consistent part of the deck and you always get to use them. That's why, at least in my experience, red heroes seem to dominate so much. People say blue and green are more powerful at high end, but I think it's only for constructed where that's true, when you can build a cohesive and consistent deck.

  • Seriously? Let's imagine you're planning on buying some packs at some point, ever. The up front $20 cost is just those packs. So you're not paying twice, you're paying up front. Let's imagine you had no intention of buying packs at all. You're paying $20 for access to unlimited free phantom drafts, which is a better deal than you'll find in any other digital card game I've ever seen. You either buy packs, in which case you were going to spend that $20 anyways, or never buy packs, in which case t…

  • Man, everyone's so angry they have to pay for their games. Almost everyone leaving a negative review just wants to grind gameplay for cards at whatever crawl Valve sets. Valve respected their customer's time by making a no-grind, no BS game and they're getting slammed for it in reviews. "Artifact just wants all the money!" while a playset of every card in the game's like, $200. And that's on release. As more packs get opened, cost of cards is going to plummet. It's ridiculous.

  • I hope you guys enjoy KF. I think a lot of people are going to be disillusioned with it pretty fast. We had a decent turn out for our first event at our small store, but pretty much everyone lost to the guy who went online and bought his deck for $60, and most said it was no contest. People are going to realize pretty quickly that, with power discrepancies, it just means you're shopping online for a powerful deck instead of powerful cards. And once you win enough with one deck, it'll be chained …

  • Quote from JazzfanTwentySev: “What I'd like to see, and seems pretty easy to do, and great promotion for the game... Every time they release a set of cards they put one new dungeon on the PVE map. 1 Dungeon. 10 encounters. All based on new cards/mechanics. Give you a chance to earn some new cards (limited pool as always) Why? Keep PVE evolving. Also, it is great advertising for the new set to PVE players. They might see a new card in the new dungeon and decide it is worth buying some packs to go…

  • By the way, anyone that wanted to see more Artifact, Day9 is streaming today and tomorrow. Supposedly giving away beta keys, too, for the impatient. twitch.tv/day9tv

  • What about a subscription model? I know the collectible and trading aspect of the game is a big draw for people, but I wonder if people would be interested in a card-game product with a Hex-like ruleset, PvE and equipment if you paid a $15/month subscription fee. That'd theoretically get you full access to all the cards for deckbuilding, PvE access, and then unlimited tournament and draft entry. Possible variations could include an initial purchase, purchase by set/AZ expansion, cosmetic card AA…

  • Game development costs way more to produce high-quality games than it did back in the era of 'buying the box.' Up-front costs don't cover game production costs anymore, especially if there is any on-going development as well. It's a player mentality that they can't afford to pay $100 for a game, but can rationalize buying several DLCs or microtransactions that eventually get the total cost out of them, and a developer reality that if you just want to sell a box for $60, then you're either not go…

  • Quote from Vroengard: “Quote from Obsidian: “It's a card game, but you buy randomized decks as a whole and play with that, making it kind of like a sealed tournament game. ” What the f_? So changes to decks are illegal? And they have enough different decks, and I mean REALLY different, not "2 copies of X, 3 copies of Y on Deck1 but 3 copies of X, 2 copies of Y on Deck2" kind of different for everyone that will play this game? It sounds terrible. Is this model a thing? ” There are about 350 cards…

  • Quote from Vroengard: “Quote from Goliathus: “So, we discussed Artifact in the last thread. What should we discuss here? ” Anyone's got any info on Keyforge? I read some comments praising it. But I haven't had time to really look into it. I don't think it has a digital port, but I read that it will eventually will? And your paper collection will reflect your digital collection (or, rather, vice versa)? ” I've demo'd and played it at my store. I highly doubt it would appeal to most players here. …