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Search results 1-8 of 8.
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Indeed @Bootlace , PvE and Mercs are clearly one of the biggest, if not THE unique feature of Hex that no other TCG/CCG offers. After all, they were one of the most alluring kickstarter rewards as well. It is a bit baffling to see that they are cut out of such big parts of the PvE content. However, I do not see overly much necessity to increase FRA´s difficulty. It already became more difficult compared to how it was in the past. And, with the concept that, if a mercenary is defeated, that merc …
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Good point with the Mercs functioning as Lives @NicoSharp ! This would add even more difficulty and associated strategic choices than even the Campaign currently got! "Do I use my best Merc for this Elite and risk losing him for the rest of the run, or do I use my most disposable Merc and risk an even harder fight?" Awesome.
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Since siege rewards are not trade-able (which kind of goes a bit against Hex´ true TCG nature imo) it would be nice to be able to pick your reward at the expense of paying more Siege Sacks. Something along those lines: - Spend 200 Siege Sacks to get a guaranteed Equipment. - Spend 200 Siege Sacks to get a guaranteed Card. - Spend 1000 Siege Sacks to get a guaranteed Mercenary. - Spend 1000 Siege Sacks to get exactly the Card or Equipment you want. I am aware this will somewhat counteract the goa…
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I am a primary PvE player. Hex is the only TCG that offers this experience. A major (if not the biggest) contribution to the PvE experience are the mercenaries. It is great to take 3-4 decks with you in an dungeon and be able to have the right strategy at hand for difficult encounters. It is even more fun to swap out your wacky decks from battle to battle and just see what happens. Mercenaries and being able to swap them out between battles, is a significant aspect of PvE. You do not need to spo…
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With the PS4 overhaul of the deck system coming to PC, I'd like to bump this post here, hoping some of it might inspire further enhancements.
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With the PS4 overhaul of the deck system coming to PC, I'd like to bump this post here, hoping some of it might inspire further enhancements.
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Also see: QoL: User-defined tag system for collection management (graphical mock-up inside!) Frequently changing and modifying your deck is tedious currently. Especially if you enjoy to vary your deck throughout playing the campaign. Further, it is currently not possible to load a deck from one character/mercenary onto another, where it could serve as a base to build a valid deck upon. Below is a mock-up showing how the FRA Character selection could be used as a base to enhance the deck selectio…
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Also see: QoL: Improved deck management and selection system (graphical mock-up inside!) Collection management could do with some QoL improvements to handle your hundreds of favorite cards. Allowing the user to define custom Tags (possibly with an associated Color-Icon pair) would make filtering your collection a more easy task, allow for faster deck creation and encourage tinkering with new variations of similar decks. Below is a GUI mock-up showing the key features: - a new menu to create cust…